Me, whenever Randy Pitchford has a tantrum when critics critique a Borderlands game:
In 2018, former Gearbox lawyer Wade Callender filed a lawsuit against Pitchford,[22] that alleged that Pitchford had left a USB drive containing sensitive Gearbox information and “child pornography” at a Medieval Times in 2014.[23][24] Pitchford clarified that the pornographic film on the USB drive was not child pornography and stated that he had saved the pornography for the purposes of studying a sexual act performed by the female actress that he claimed to be similar to a “magic trick.”[22][25] Gearbox filed a grievance with the State Bar of Texas against Callender for “filing a lawsuit that includes accusations that he knows to be untrue”.[23][24] Callender later provided documents that he claimed backed up his position.[26] An August 2019 filing further alleged Pitchford and his employers of contempt.[27] In October 2019, both sides announced that the lawsuit had been dropped, and a joint statement by the parties called the issue a misunderstanding, and further stated that Pitchford had been exonerated.[28]
In May 2019, David Eddings, the voice actor of the Borderlands character Claptrap accused Pitchford of assault during the 2017 Game Developers Conference. According to Eddings, Pitchford physically shoved Eddings after mentioning to Pitchford that he had been told someone was attempting to buy Gearbox as well as mentioning the Callender lawsuit. Eddings was let go shortly after the event, which he states was why he did not voice Claptrap in Borderlands 3. Pitchford denied he assaulted Eddings, and Gearbox stated they took the matter seriously but made no further comment as it was a personal matter.[29] "
she was of age i swear i just wanted to know how she did a magic trick
Lot of sub premium gamers in here
Every game designed around the expectation players must use framegen has been a giant piece of shit because the developers just use it to do no optimisation. They run like shit even with framegen on because doing bad optimisation still results in hitches and stutters in various places that optimisation passes would clear up properly.
I hate this shit. It’s kinda good in games where they’ve specifically aimed for the base game to run well without it, because you end up getting like 300+ fps when you turn it on and that shit feels great. But bad studios do bad shit with it.
frame generation is the dumbest shit they’ve invented thus far
afaict it’s like the tv motion smoothing setting for videogames? 🤮
Yes and no. It doesn’t always use interpolation.
What frame gen does is have the game render at a lower resolution. Then it uses AI to scale that resolution upwards. Essentially if you’re rendering the whole thing at 50% resolution and then scaling it up, you’re halving gpu load. Simplification.
This method is considerably better than interpolation. There are methods that predict frames, like interpolation in your tv, these methods cause issues like ghosting etc.
Isn’t that DLSS upscaling you’re describing? Frame generation does interpolate frames, you can use these two options separately or together.
DLSS is both upscaling and framegen in combination.
I see I see. Thanks for the clarification
Is frame gen when you can like see an echo of what just rendered? If it is, I hate that. Makes me feel like I’m drunk and high. Oblivion Remastered did this, and the performance was trash.
I used to love glitchy effects like that in software in general when I was a child, the cursor trails setting in older Windows versions was unintentionally used to freak out my mother about the household computers being slow a lot because I just liked them, but that’s funny on stuff that doesn’t have to have low latency when you’re eight, it stops being fun when you get to a certain age and you also need quick response.
That happens with some types of framegen at low fps. Or with bad implementations of framegen. It’s called ghosting. Happens with poor implementations of transparency effects, fogs and smoke too.
This is a wild statement considering Gearbox didn’t even write the Unreal 5 engine.
Hey Randy, go drop another USB stick full of questionable material at Medieval Times.
Unreal engine doing God’s work and torturing
Seriously tho Is there any unreal engine 5 game that doesn’t have issues?
Fortnite is probably the only one that has acceptable performance to fidelity ratio.
Black myth wukong and expedition 33. It can be done but they don’t bother
You’ve gotta be shitting me. BMW has atrocious performance to fidelity ratio. And same with expedition 33, when you look at those shadows and the blurriness of the output, you realize that UE is just raw trash
I get around this issue by not playing terrible, awful games like Borderlands
This guy is just a controversy-monger. Nothing he says is worth the reaction he’s seeking for it.
😤
I gave up after few weeks with opengl and a day with vulkan
Try WebGPU and give up in 5 days
I did think about wgpu and I am somewhat more comfortable with rust than modern cpp but I was worn out.
Yeah I can imagine. You need to get a picture of what you need the software to do before you code, which in graphics is difficult to say the least.
Honestly WebGPU is most comfortable in JS if you wanna target web. I like to talk shit about JS but I can code some nasty stuff with it, I can’t resist the temptation. WebGPU is a good half-point between OpenGL and Vulkan since there is no manual synchronisation and memory management, and less stuff to worry about in the pipeline, so it’s a good stepping stone if you wanna learn Vulkan later, at least it helped me.
Yeah I think it more sense for me to do that route and see where it takes me so I will probably give it another try.
UE5 is even bad with Vulkan…gg EPIC.
FF7 Part 3 is most likely going to be made with UE5
UE5 is crap? Good for Godot
godot isn’t really a suitable replacement for UE or unity for the big projects, too many features it doesn’t have and they have like 10-20 people working directly on the project, compared to thousands at the big two or hundreds at your EAs and shit that roll their own.
maybe in ten years they’ll be done pulling a blender or some open source 3D engine will be made by people quitting corporate gigs.
Godot got way more eyes on it during the Unity debacle and has gotten a few really good updates since then. Hopefully that trend continues. I believe it was packaged with Battlefield 6 as their map editor for players which can’t hurt it’s uptake.
yeah this evaluation is post-debacle. it’s cool don’t get me wrong, but it’s not nearly as close to the corpo stuff as Blender or GIMP are theirs.
i only started getting into godot very recently and have never used a game engine before that (career software dev). which features does unity have that foot doesn’t? (or i guess just the most important ones in your opinion)
list from a few months ago i got from an aquaintance of stuff you have to implement yourself: character animation and retargeting, gizmos, audio mixing, deferred rendering, physics raycasting, multi-pass shaders.
he also said there’s no real-time editor view but i’m not paying much attention to godot development because all that shit is way outside my skill set.
the previous update added realtime editing and this current update added in the PR so that the mac version can had that too. the rest i can’t say if the engine “does it for you” but it definitely had the tools for those sorts of things. one of the stranger limitations i ran into was how clunky trying to implement 2d shadows was. i would think that if they made this whole out of the box lighting system that can do a whole bunch that shadows would be included. they are, but only in 3D
yeah i figured some of that would’ve been done this year, just no idea what. probably still way more work into a goldeneye clone than i could be bothered to learn.
Gamers are cucks so they will play this garbage and pay for it. Its exactly what libs and redditors deserve. And the writing still fucking sucks.
nah i’ll pirate it or not play it at all
Bruh. Isn’t borderlands 4 running on Unreal Engine 5? Gearbox didn’t even code their own engine so how on earth can he tell others to code their own?
Maybe he wants more options for next time, with UE targeting the military sim industry more than games studios?
Now I wish civilians could get our hands on military simulations. But then, the HOI players and the War Thunder types are bad enough with that, giving them something more realistic would be a Bad Idea… I just want to nuke the entire Anglosphere and see what happens!
Hey, Britain, you guys fancy a game of Global Thermonuclear War? Lol.
I’d guess VBS3 is the most gamelike / general purpose milsim and that’s running off of a fork of the Arma 2 engine. Which, like all Arma engines, is both impressive and terrible.
A lot of military sims are really quite basic and they’re used more for things like teaching students how to park a submarine before they go touch a real (albeit still practice) one. They’re not super accurate and don’t include weapons often.
Ah, that’s not so fun, then. I do wonder if those war hawks in strategic command are the same way about things like Hearts of Iron as lower rank and file can get about the war games where you directly operate pieces of military equipment…
Wow very cool of him to believe in me. Thanks Randy!
U can do it dork, code your own engine!! :)
Well, to be fair, it’s not like Borderlands is some highly stylized game series that would lend itself to getting the art style consistent instead of going for photorealism. Because if it was, this statement would be inexcusable.
idk about the new thing but borderlands has previously done fairly standard graphics rendering and the signature look is from a shader or group of shaders. i’ve seen screenshots of people who turned that layer off somehow and it’s kinda neat but not enough to play those games.