What frame gen does is have the game render at a lower resolution. Then it uses AI to scale that resolution upwards. Essentially if you’re rendering the whole thing at 50% resolution and then scaling it up, you’re halving gpu load. Simplification.
This method is considerably better than interpolation. There are methods that predict frames, like interpolation in your tv, these methods cause issues like ghosting etc.
afaict it’s like the tv motion smoothing setting for videogames? 🤮
Yes and no. It doesn’t always use interpolation.
What frame gen does is have the game render at a lower resolution. Then it uses AI to scale that resolution upwards. Essentially if you’re rendering the whole thing at 50% resolution and then scaling it up, you’re halving gpu load. Simplification.
This method is considerably better than interpolation. There are methods that predict frames, like interpolation in your tv, these methods cause issues like ghosting etc.
Isn’t that DLSS upscaling you’re describing? Frame generation does interpolate frames, you can use these two options separately or together.
DLSS is both upscaling and framegen in combination.
I see I see. Thanks for the clarification