• pinguinu [any]@lemmygrad.ml
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    1 day ago

    Yeah I can imagine. You need to get a picture of what you need the software to do before you code, which in graphics is difficult to say the least.

    Honestly WebGPU is most comfortable in JS if you wanna target web. I like to talk shit about JS but I can code some nasty stuff with it, I can’t resist the temptation. WebGPU is a good half-point between OpenGL and Vulkan since there is no manual synchronisation and memory management, and less stuff to worry about in the pipeline, so it’s a good stepping stone if you wanna learn Vulkan later, at least it helped me.