Currently trying to refund the new Indiana Jones game because it’s unplayable without raytracing cri. My card isn’t even old, it’s just 8GB of VRAM is the absolute minimum apparently so my mobile 3060 is now useless. I miss when I used to be able to play new games in 2014 on my shitty AMD card at 20fps, yeah it didn’t look great but developers still included a very low graphics option for people like me. Now you need to be upgrading every 2 years to keep up.

  • machinya [it/its, fae/faer]@hexbear.net
    link
    fedilink
    English
    arrow-up
    51
    arrow-down
    1
    ·
    7 days ago

    that one is atrocious but another thing i also find nasty is the amount of disk space new games need. sure, buying more disks is way cheaper than getting more graphical power but downloading +100Gb for a game I might just play once feels like an incredible waste

    games should have a lo-fi version where they use lower textures and less graphical features for the people that cannot actually see the difference in graphics after the ps2 era

  • Gorb [they/them]@hexbear.net
    link
    fedilink
    English
    arrow-up
    35
    ·
    edit-2
    7 days ago

    I’m finding the latest in visual advancements feels like a downgrade because of image quality. Yeah all these fancy technologies are being used but its no good when my screen is a mess of blur, TAA, artifacting from upscaling or framegen. My PC can actually play cyberpunk with path tracing but i can’t even begin to appreciate the traced paths WHEN I CAN’T SEE SHIT ANYWAY.

    Currently binging forza horizon 4 which runs at 60fps on high on my steam deck and runs 165fps maxed on my PC with 8x msaa and it looks beautiful. And why is it beautiful? Its because the image is sharp where I can actually see the details the devs put into the game. Also half life alyx another game that is on another level with crisp and clear visuals but also ran on a 1070ti with no issues. Todays UE5 screen vomit can’t even compare

    All games these days know is stutter, smeary image, dx12 problems and stutter

    • Gucci_Minh [he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      21
      ·
      7 days ago

      TAA, dof, chromatic aberration, motion blur, vignetting, film grain, and lens flare. Every modern dev just dumps that shit on your screen and calls it cinematic. Its awful and everything is blurry. And sometimes you have to go into an ini file because it’s not in the settings.

      • genderbitch [she/her, it/its]@hexbear.net
        link
        fedilink
        English
        arrow-up
        14
        ·
        7 days ago

        Chromatic aberration! When I played R&C: Rift Apart on PS5 I was taking screenshots and genuinely thought there was some kind of foveated rendering in play because of how blurry the corners of the screen looks. Turns out it was just chromatic aberration, my behated.

        Hate film grain too because I have visual snow and I don’t need to stack more of that shit in my games.

        • Gucci_Minh [he/him]@hexbear.net
          link
          fedilink
          English
          arrow-up
          14
          ·
          7 days ago

          Dev: should we make our game with a distinctive style that is aesthetically appealing? Nah slap some noise on the screen and make it look like your character is wearing dirty oakleys and has severe astigmatism and myopia that’ll do it.

  • tombruzzo [none/use name]@hexbear.net
    link
    fedilink
    English
    arrow-up
    36
    ·
    7 days ago

    There are some good videos out there that also explain how UE5 is an unoptimised mess. Not every game runs on UE5 but it’s the acceptable standard for game engines these days

  • red_stapler [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    33
    ·
    edit-2
    7 days ago

    All of the boomer game devs that had to code games for like a 486 have now retired, replaced with people who nVidia or AMD can jangle shiny keys in front of to make their whole games around graphics tech like cloth physics and now ray tracing.

  • GnastyGnuts [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    23
    ·
    7 days ago

    I just want ps2-level graphics with good art direction (and better hair, we can keep the nice hair) and interesting gameplay and stories. Art direction counts for so much more than graphics when it comes to visuals anyway. There are Playstation 1 games with good art direction that imo are nicer to look at than some “graphically superior” games.

  • Moonworm [any]@hexbear.net
    link
    fedilink
    English
    arrow-up
    21
    ·
    7 days ago

    I got a special fucking bone to pick with Cities Skylines 2. I’ve never had a game look like such vaseline-smeared ass while making my computer sound like it’s about to take off. It’s a shame because it’s definitely come a long way as a game and has some really nice buildings now, but to play it I start to get nervous after like half an hour and have to let my computer cool down, fuck that shit.

  • FourteenEyes [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    21
    ·
    7 days ago

    This is part of why I’ve pretty much stopped following mainstream releases. Had to return Space Marine 2 because it would not stop crashing and the low settings looked like absolute dogshit

  • genderbitch [she/her, it/its]@hexbear.net
    link
    fedilink
    English
    arrow-up
    19
    ·
    7 days ago

    Yeah, I’m getting real fucking tired of struggling to get 60fps in new games even with DLSS cranked to max. They don’t even look much better. There’s plenty of older games that look better and run better that you don’t need to subject yourself to DLSS ghosting and frame gen latency to play. I’ve been telling my main co-op buddy that I might just stop playing new games (at least larger releases) because this shit is so frustrating.

    • Yukiko [she/her]@hexbear.net
      link
      fedilink
      English
      arrow-up
      11
      ·
      7 days ago

      DLSS created an excuse for developers to throw optimization to the side and just do whatever they please. I figured this is what would happen when it was created and it’s definitely happening now. I’m glad that I don’t play AAA games for the most part, cause this shit sounds annoying.

    • GrosMichel [none/use name]@hexbear.net
      link
      fedilink
      English
      arrow-up
      8
      ·
      7 days ago

      I decided I’m not gunna’ play any game that isn’t released on PS4 or Switch. My PC isn’t really powerful enough to play PS5-exclusive games anyway, so that sets a similar hard-limit. I was gunna’ decide no game post-2020 but this choice made more sense.

      I remember reading an article by Cosmo about music/metal on his ex-blog Invisible Oranges about how since we have a limited amount of time on Earth we’re all making limits or acting within limits like these anyway. Some are just more conscious of it than others, so it shouldn’t be treated as weird for someone to consciously decide they want to engage with a hobby in a specific manner like this.

      • MayoPete [he/him, comrade/them]@hexbear.net
        link
        fedilink
        English
        arrow-up
        7
        ·
        7 days ago

        I’m in a similar boat but I’m letting my budget dictate what I play instead. Tekken 8 looks cool but why pay $70+DLC when I have Tekken 7, also very cool, for $6? I’m always a version behind but my wallet thanks me.

        Also Peggle is extremely cheap and I’ve gotten an RPG number of hours out of that series.

  • HappyTimeHarry@lemm.ee
    link
    fedilink
    English
    arrow-up
    3
    ·
    5 days ago

    I’m having the opposite experience with Indiana Jones, I expected it to be unplayable on my mobile 3060 but in fact it runs great. I had to set a weird launch option that I found on protobdb but once I did that it went from unplayable under 10fps to a smooth 60fps in 1080p

    Try enabling this setting

    __GL_13ebad=0x1
    
  • makotech222 [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    14
    ·
    7 days ago

    The gamers yearn for Forward+ rendering…

    Yeah i think gaming as an industry is becoming ‘more specialized’ which is not necessarily good. All the engine developers are just working on very generic graphics stuff for like Unreal and Unity, rather than engine devs being a position at a company that makes games themselves, which can greatly optimize them for specific games.

  • Llituro [he/him, they/them]@hexbear.net
    link
    fedilink
    English
    arrow-up
    15
    ·
    7 days ago

    duke nukem: that’s a lot of words VRAM. too bad i’m not buyin it.

    seriously, i hate this shit. i have a 1080 ti that i got used several years ago when the market had hit a bit of a lull and it’s got some firmware bug that stops it from running most modern games, even ones it h as enough vram to run. this is why indie games and old games that people are still making mods or private server sets for like cod4 are so great.

    • Belly_Beanis [he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      7
      ·
      7 days ago

      My 1080 kept having performance issues with each update. I had to revert to an older driver in order to get anything to work. Nvidia and whatever game devs blamed each other for the issue, so I haven’t figured out why it was happening.

  • peppersky [he/him, any]@hexbear.net
    link
    fedilink
    English
    arrow-up
    13
    ·
    7 days ago

    The new indiana jones is actually pretty decently optimized, like I run it at 1080p all high/ultra settings on my rtx 3060 12gb, with DLAA downscaling enabled at a mostly locked 60fps. Like it is leagues better than any UE5 game, it’s just the hard VRAM requirements that suck.

    I feel like a lot of the issues game graphics have nowadays is just that GPU prices have been ridiculously inflated over the last two decade because of crypto/ai. Like it is not surprising that devs will follow the newest trends and technologies when it comes to graphics, but the hardware needs of raytracing and global illumination and the likes are just too high for what gpu performance/dollar you can get in 2024. I just recently upgraded from an AMD RX480 to a used Nvidia RTX 3060 12GB (which seemed to be the best bang for the buck, an RTX 4060 would have been much more expensive for not a lot more performance), and that upgrade gets you maybe double performance in your games, for a GPU that is a whole seven years newer (and no VRAM upgrade at all when you get the base model). These cards just simply shouldn’t cost as much as they do. If you don’t have unlimited money to spend, you are going to have a much worse experience today compared to half a decade or a decade ago.