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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • There are less obvious costs to living outside a city, especially if the city has transit. All the car costs, for one relevant example. The health loss from walking less. The isolation takes a toll. The shallower social pool. Fewer cultural options.

    Also it’s not like apartments are dirt cheap in the suburbs outside NYC. I could pay $2000/mo for a nice apartment in Plainsfield, NJ… or I could pay a similar amount, not have a car, and live someplace where stuff happens.


  • Personally, I generally dislike puzzles in RPGs. My character has 20 intelligence. In real life I’m rocking at best 12. I am not going to make the intuitive leaps to solve this cipher like my character would. You’re not asking the fighter to demonstrate a shield bash or the rogue to pick a lock.

    Riddles and puzzles aren’t nearly as interesting as explained choices, anyway. Do you take the Sword of Rivers from the tomb, fighting the guardian and potentially causing drought and famine in the region? You’ve been told it’s the only thing that can stop the Fire Elemental Incursion back home. Much more interesting than trying to figure out what a poem means or a sliding block puzzle, to me.


  • If you don’t want the players to know the cliché weakness so badly, why don’t you make up another monster instead of troll? Just sidestep the whole problem. It’s not Troll Canyon. It’s Grall Canyon. What the fuck are Gralls? No idea but they sound nasty.

    Because clearly, some players are going to balk at “you want us to forget this well known fantasy cliché?”. And it doesn’t matter if you think their playstyle is stupid. It’s a game. People are trying to have fun.





  • Solidarity doesn’t have to mean they like have a club with a secret handshake. Their goals are aligned, and they tend to work towards those goals, even without explicit coordination. It’s rare to see anyone in the ownership class work against those interests. You don’t see a lot of the owners saying “we should give people more time off” or “we should let the workers have a say”. It’s pretty consistently “we should squeeze people for more money”. It makes the news when ownership is like “We’re going to pay people more”, and it doesn’t make the news when labor is like “i’ll just work a little more off the clock to catch up”.

    Contrast with labor, where people are often undermining their interests. Being anti-union, voting against regulations that would protect them from exploitation, giving away labor for free.











  • Plenty of systems have something for that, often with a variety of options.

    I believe 5e has a similar rule, but it seems rare for players to have actually read the rules. I don’t think D&D is especially detailed about this, but I don’t know where the book is to check. I don’t think they give DCs, where I wouldn’t be surprised if Pathfinder 2e had a simple “target number is 8 + the creature’s HD” formula with guidance on what to do for the range of possible outcomes.




  • then it would force them to actually confront the morality of themselves eating meat.

    For many people, “I am a good person” is a core belief. An emotionally strong person may be able to look at a challenge to their core beliefs, assess its validity, and adjust. Most people are not emotionally strong. They see this thing like vegetarianism as an attack on their core self. And since they are not emotionally sound people, they lash out or make excuses. That’s easier than accepting maybe they’re not flawless paragons of virtue.

    The oatmeal did a comic about this: https://theoatmeal.com/comics/believe

    D&D webcomic “the order of the stick” also did a comic that touches on it. One of the characters says that people like this, who refuse to look in the mirror and honestly assess maybe they’ve done something bad, are cowards. https://www.giantitp.com/comics/oots1151.html

    And honestly that’s kind of it. People are scared, and scared people are stupid. The big “i eat nothing but MEAT” people are probably, contrary to their posturing, cowards. Worse than children, because they’ll probably never grow up.