• SeventyTwoTrillion [he/him]@hexbear.net
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    1 year ago

    honestly the issue I have with sex scenes isn’t that they exist per se, it’s that there’s almost always insufficient time to really set up the appropriate level of emotional connection that makes it not awkward. a movie of ~2 hours length certainly isn’t enough time; you can put a timeskip saying “1 month later” on the screen but that’s only in-universe, it doesn’t make me feel any better. in games it’s a little better as they can be longer, but not all of a game’s, say, 60-80 hour runtime (in the case of games like Baldur’s Gate 3) is gonna be dialogue and relationship-building, most of it’s gonna be defeating enemies or doing other stuff.

    and also real flirting can be hard to depict in games with approval systems - like, I say something that you agree with enough times in conversations and you suddenly wanna get in my pants? where did that come from? feels very “press correct button X times to receive sex,” though fundamentally a video game cannot be any other way because, well, that’s how code works. I have seen few games (at least ones that aren’t explicitly a romance game as opposed to a game that happens to contain romance) displaying a genuine building of attraction over time as opposed to a sudden shift from “we did a great job saving those guys and defeating the monsters. +1 to Approval” and then 5 seconds later “ohoho I can feel the electricity between us, I’ve never felt this way before…”. those that do have those appropriate arcs tend to already have already very suave, charismatic, handsome men like Ezio Auditore from Assassin’s Creed and his romance with… everybody, but especially Sforza or whatever her name was.

    but again, I am generally pro-sex scene even if the implementations sometimes (often?) aren’t done very well imo