It’s well deserved. I’m not a huge fan of turn-based combat but BG3 is phenomenally executed as an overall package. I’d play a non-combat dialogue and exploration version if I could!
I’m really trying to do more of this. When I first started BG3 I just attacked first out of habit, but I’ve now switched to an approach where - when I see something that may involve a fight - I move my party quietly into advantageous spots, then stroll in casually with my bard to strike up a conversation. Worst case scenario, I’m covered by the party, best case they emerge after the conversation wraps up.
Do you mean in the tabletop DnD game? That’s going to be a big “depends.” Varies depending on what the GM (Gamemaster) is like and the party’s capabilities.
It’s well deserved. I’m not a huge fan of turn-based combat but BG3 is phenomenally executed as an overall package. I’d play a non-combat dialogue and exploration version if I could!
Playing a bard can get pretty close 🤔
I’m really trying to do more of this. When I first started BG3 I just attacked first out of habit, but I’ve now switched to an approach where - when I see something that may involve a fight - I move my party quietly into advantageous spots, then stroll in casually with my bard to strike up a conversation. Worst case scenario, I’m covered by the party, best case they emerge after the conversation wraps up.
Genuine question as someone new to the DnD rulesets… can you complete a battle sequence without combat?
I have not seen a fight you can stop in the fight without using fighting. You can flee but the enemies are still there when you return.
At the living room table with your friends and a good human DM who is open minded? Absolutely.
In BG3? I have actually come across a fair few boss encounters you can talk your way out of, but certain fights are unavoidable.
Do you mean in the tabletop DnD game? That’s going to be a big “depends.” Varies depending on what the GM (Gamemaster) is like and the party’s capabilities.
It’s possible. You could charm or put the enemy to sleep and flee