“Wait, so they just stopped in the middle of killing everyone and went to sleep?”
“Yeah, damnedest thing. The wizard blew up bill, then asked the others if they wanted to rest and they all just started pulling out tents and shit.”
NGL, I play BG3 like D&D, I don’t trust the game (DM) not to fuck me over and tend to death march my characters. “Shut up and drink the health potion, you’re fine. You still have two first level spell slots, you’ve got this. Do you really need that short rest?” Etc.
The annoying thing about that is that if you don’t long rest enough in BG3, you miss a lot of story beats. Unlike tabletop, it wants you to long rest, and will punish you for not long resting rather than punishing you for long resting.
I’m doing a second playthrough and I’m realizing just how much I missed during my first playthrough where I used my tabletop mindset of “rest only when absolutely necessary”. And even then sometimes watching other people’s playthroughs I see scenes I never saw.
Or when Karlach hit me with the “I thought we really had something there, but I guess not.” At the start of act 3 that made me save scum, fix it, and put an indefinite hold on playing.
GOOD LORD, THAT’S WHY GITH MOMMY BROKE UP WITH ME?!
I’m not getting it, what happened?
You advance relationships during long rests, but I wasn’t taking them. Because I never reached the next relationship milestone before the next act, I instead had a cutscene where the character, Karlach, laments the lost connection despite the fact I was very much into them.
That’s also just a bug where they’ll say that even when you saw the scenes.
Can happen just the same with Astarion. He’s perfectly fine being in a relationship with you if you never turn him down, but
[SPOILER paragraph because the tag won’t work]:whether he means a damn thing he says is completely dependent on one single camp scene. If you rest enough with a sufficiently progressed relationship, he’ll confess that he meant to use you as a shield and accidentally fell in love. If you progress to Act 3 without the confession, you get a cruel speech about how easy it was, and he doesn’t know why you’re so shocked (“It’s what I DO.”)
…end spoiler. Someone needs to explain the hieroglyphics of that tag to me.
It’s a pitfall of theirs, and as intrusive as it would have been to keep the exhaustion meter they originally had, removing the mechanic entirely is too destructive. It makes hoarding camp supplies laughably easy and results in too much missed content.
Maybe a notification marker of some sort reminding the player would be enough. Maybe it wouldn’t, because “Boy am I tired” is just something my party members say sometimes and it was easy enough to ignore without any clear punishment for doing so.
But they really need to reinstate something.
Someone needs to explain the hieroglyphics of that tag to me.
::: spoiler Title here Content here :::
This game is such trash and everyone puts it in a pedestal. Everyone acts like it is a perfect thing beyond criticism.
The game has issues. That doesn’t mean it’s trash.
It has a mountain of bugs and annoyances and whole the dialogue and voice acting are great it doesn’t excuse anything.
But also, if you rest too much you miss things. I wish it would warn you for some stuff, hopefully there will be a mod for it.
You under rest? Believe it or not, miss things. You rest too much, also miss things. Underrest, overrest. We have the best party in the world, because of rest.
Sometimes it forces you to long rest. I had just long rested, used my last scroll of mage armor on my bard, tried to head out, and it wouldn’t let me leave camp. It forced me to long rest again to trigger the cut scene with the dragon rider dude at the end of the mountain pass.
Even more bullshit is when you come upon Elminster and he wants to rest, lets go you say. Then after the long rest the game wants you tjo long rest literally 15 meters after Elminster since you transition to act 2. Luckily you don’t have to spend resources for that rest but still…
That’s the exact part of the game I was talking about. I had just rested, then the Elmenster thing happened, then the dragon rider dude. That’s a lot of sleepy time!
Wait where the hell is Elminster? In act 1?? Did I fucking permanently miss a companion because I failed a DC 10 strength check and despite scouring act 1 before going to act 2 I didn’t find Elminster?
Elminster doesn’t end up as a companion. He is in the mountain pass before act 2 and you need to have recruited Gale. You probably took the underdark route in which he doesn’t show up.
To be clear, I was told that’s where to get Gale if you missed him in the portal. Fuck this game lmao.
Elminster is either in the area directly after using the elevator in Grymforge or in front of the entrance to the Shadowlands in the Mountain Pass. He’s not a companion though but progresses Gale’s personal quest.
I was told that’s where you get Gale if you miss him in the portal.
Tactician it’s hard to rest often. The food resources are double to long rest. You have to basically pick up all food everywhere.
I’ve never had that problem, I play Tactician and I consistently have a ton of food in my inventory, but then I’m a loot gremlin that picks up everything that isn’t nailed down. I have more trouble spending all my food than picking it up. Even my max STR char was somehow always overencumbered :'(
Right click heavy stuff and send to camp.
Yeah, I figured that out eventually, but then I have to remember to go back to camp and pick up the dozens of mundane shortswords I sent to camp and sell them
I love that you can just flip back and forth to the camp to load up and sell those shorts words, although it is a bit tedious.
Warlocks suffer again. This is why I think 4e’s style of giving each class the same number of resources that recharge on short/long rests is better. Making a short rest magic user just because isn’t necessarily good game design. I’ve literally never played in a campaign that does 6 encounters per adventuring day because combat takes so fucking long and we don’t want to stretch a single adventuring day over 6 real life weeks. (Gritty Realism does not solve this. Do not suggest it. It changes narrative pacing. Not getting resources back for a month and a half still sucks.)
Does BG3 not do random encounters when resting in dangerous areas? The Pathfinder CRPGs really make it worth stretching your resources to the next safe area.
It doesn’t, but I’ve wished it did. Probably as a toggled option, since I know it would aggravate others.
It would require a couple more Act 2 safe zones scattered about for the player to keep track of, but it makes more sense than the ability to just chill for a while in what can be some incredibly unsafe territory. Sneaking off to bang in the underdark? Sure. Fine. I’m certain that won’t cause any undue noise.
There are only 1-2 battles I’m aware of that can or absolutely will happen, and neither are randomized encounters in the same vein. Areas it notes are dangerous, it won’t allow you to rest at all.
Yeah, the story setup makes it seem like your mission is actually urgent, so I also only long rest when it’s absolutely necessary.
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ACKSHUALLY 🤓
BG3 won’t let you go to camp/long rest in “dangerous areas” (usually a bad guy stronghold-esque place) or whatever they’re called. But if you backtrack to the beginning of that dangerous area and nap right outside of their gate? Then you’re A-OK :)
It lets you camp in the defiled temple, even after you attack the goblin leaders.
It’s implied you find a secure place to camp since you’re not in the same room you initiated long rest in.
The only places I can think where you can’t long rest are the mind flayer colony, the nautiloid, and the nightsinger’s astral void. I think everywhere else is good to go for long rest as long as you aren’t in combat.
I thought of another one, Bhaal’s temple you can’t rest in. You have to go almost to the waypoint on the bridge outside it before you can rest again. Iron throne and the Foundry also.
Yeah… there’s a good number more than that. Hag’s lair is another one, moonrise towers towards the end of the act, Wyrm’s Crossing after the Iron Throne…
Wyrms crossing is only like that from the time you go to the iron throne until you kill gortash. As soon as he’s dead you can sleep. Same with hags lair. Moonrise is also the same. I was talking more about places where you can’t sleep at all.
Only thing that sucks is walking back out into the hostile goblin party and have this happen to you:
I loved this in the Creche:
- “No, you can’t rest there!”
- I go deeper into the temple, into the secret areas
- “Oh yeah, no problem, rest easy”
One of the reasons I really dislike DND is the long rest cadence. It’s just not really how a lot of people want to play the game.
Sure, some people want to play the resource management game and really think hard about how to make their five spell slots last. Most people just want to do cool shit.
Most people just want to do cool shit.
There are THOUSANDS of other games, and most of them let you do cool shit instead of tracking resources. Just, you know, stop playing D&D.
BG3 could have benefitted by having random encounters during rests, the way Owlcat’s Pathfinder games do.
I remember Icewind Dale and the Baldur’s Gate 2 having the potential for rest interruptions. It’s sad they got rid of the possibility.
There is at least one random encounter during a rest. You have to fight some people that come to steal one of your companions.
Also you can end up fighting a few of the companions during rests depending on choices during dialogs.
There is at least one random encounter during a rest. You have to fight some people that come to steal one of your companions.
That’s not random… It’s entirely scripted and happens 100% of the time you have that character in your camp at the same spot in the story.
Dude who are you and how do you always have stuff to say in all the (niche) communities I am interested in?
Starting to think you’re either my soulmate or AI :)
being a bandit in a world of wizards must suck ass. If they suddenly stop invading your hideout theres an 80% chance they’ve spontaneously invented a new warcrime that triggers when you walk through the door to investigate, or they’re just taking a spellcaster siesta.
Relatedly, “party is baffled when predatory animal becomes feared and flees at 1/2 HP.” I mean, the dire wolves weren’t attacking for fun, they were looking for a meal and found ostensibly snack-shaped things. If you want the pelts, make certain they can’t escape. Sentinel, nets, Entangle, etc…
It’s called fight OR flight.
You gotta make sure to remember that some animals don’t know how to back down. This is not in hunting scenarios but general confrontation some animals will get completely caught up in aggression and self destructively begin hyperfocusing on murder mode.
Dogs IRL do it surprisingly often. Humans are also known for it. Adrenaline is a bitch.
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Is your cat me?
please stop attacking my cat
Animals are different, indeed.
While that is realistic, it shouldn’t happen all the time because it makes for frustrating gameplay.
Fun is still the most important aspect of a game.
“We sleep in the peaceful jungle cleari-”
“TIGERS”
“Okay, what if we sleep in tow-”
“MUGGERS. HALF ORCS. BIG BURLY ONES.”
“In this fortress we should be-”
“GUARD CAPTAIN PAID OFF, THE WHOLE GARRISON WANTS YOUR BLOOD”
“Soooooo leeeets MUG 'EM!”
BG3 has events where you can’t sleep or they complete without you.
Waukeen’s rest burning is the first one that comes to mind. If you stumble on it and then rest, Counselor Florrick will die. You have to complete it when you get to it. In a similar vein if you travel to the mountain pass before saving Halsin he will die in the goblin camp. I think that’s because multiple days pass in the story when you go the mountain pass route instead of the underdark route.
There’s the Drow in underdark if you rest 3 times or something kicks the bucket
I dont think you understand how narcolepsy works…
Always have a Warforged in your party so your DM doesn’t pull a fast one on you with rests 👀
Always fun when new players get to learn it’s not a video game. No save scumming either.
I did one time provide a room that slows down time for my players. It was after a highly long dungeon stretch at what was the finale of the campaign.
It helped that the dungeon itself was a time warped anomaly so it was easily justified. The whole place was also modelled after the IRL Titanic.
Afterwards they had to fight a gauntlet of a fake final boss, an escape sequence and then an abomination of a dragon (which before seemed to be the fake final boss’s pet) rampaging through a city, before said dragon revealed it’s true form as a far realm abomination with time based powers.
Sometimes you gotta allow your players to cheese a little.
Makes me think of the season 5 community D&D episode: https://youtu.be/9byMfi3Qav4?si=x0n1PhPowJZWZxcA&t=157
The community D&D episodes are so good. I hope they go back on their decision to pull the first one from streaming sites. It was one of the things that motivated me to try D&D for the first time.