Valve is trying to escape Microsoft’s monopolistic practices with Linux while out performing their competition in a fair market. I like competition but I don’t get what advantage steam has that their competition doesn’t. Even with the steam deck they’re using standardized hardware and open source software to make a competitive product leaving room for competition to create their own versions.
Steam has a large userbase, which offers a lot of consumer inertia to prefer games on Steam. They also have a policy where game pricing on other platforms cannot undercut Steam.
The main complaint is that this pricing policy coupled with the consumer inertia makes it difficult for other gaming marketplaces to enter the market. You cannot undercut steam unless a publisher wants to not put their game on Steam at all (which would be suicide for anything but the largest titles), so you have to sell at Steam’s price point. Few platforms could match Steams’ established workshop, multiplayer, streaming, and social services; all of which benefit from costs at scale and the established user content.
Imagine trying to convince a user: “Buy your game here instead. It will cost the same as on Steam. No, you won’t have access to the existing Workshop. No, you won’t have in-platform multiplayer with your Steam friends.” Even if you had feature parity, people would prefer Steam since that’s where their existing games and friends are.
Note that the main argument Wolfire is making is that game marketplaces (buy/download the game) and game platforms (online features, mod distribution, social pages) need to be decoupled. By integrating the two, Steam is vertically integrating, amortizing the cost, and then forcing every other marketplace to bear the cost of a platform in their pricing.
If you bought a game and paid for platform services separately, then competition can better exist for both of those roles. Which is good for consumers.
I’m going to be real, the seperatization might be good technically from a consumer standpoint, but mostly will just prove to make consumers lives harder for no reason. One of the major benefits of Steam is that it handles everything, and isn’t something I, or anyone else, would be happy to give up.
I typically try to buy games from gog if available and on epic if not and steam if it’s on sale. The only harm I see is how janky the other storefronts are and how frequently they break or refuse to load and that’s not steams fault. I don’t play a lot of online games but epic and gog are my primary platforms to play on.
I’m not defending steam but I also don’t see how the advantage a platform like steam has is a direct result of any anti consumer practices. Honestly I prefer a storefront over rootkits and heavy handed drm any day not to mention downloading gamepatches directly from the publishers website.
One can appreciate Valve’s contributions to Linux gaming without idealizing them. The likely reason they went for Linux is that they would have to pay Microsoft to use Windows.
This is true that it is a likely reason. It is also possible that Gabe Newell runs his company in a very deliberate way because he thinks it’s a net benefit to both his company and gaming in general. From what I have heard, which of course may be a flawed understanding of the man, it seems like he has certain principles. I guess the question is whether or not a person believes intent matters or only the end result.
Their VR is all open as well for the good of the universe. Perhaps have a little deeper look.
I don’t idealize them, I use the other storefronts (gog epic) potentially more because they often don’t sell games with any form of drm. I just don’t get it because as far as my experience goes they’re all about the same minus more jank on the other two.
I’ve actually spent the most time with Rockstar games launcher thanks to GTA V and RDR2 and that one is a real piece of work tbh.
Years of experience. It’s like wow. When your audienfe is so entrenched other MMOs can’t compete
They get him on the stand and the judge says " so Mr Newell, remembering you are under oath, when is Half Life 3 being released?"
*Gabe starts gesturing to his lawyer to do something*
“Just answer the question.”
Gaben will then slowly drop his head and whisper into the microphone with a wry chuckle - “You fool. You have just activated my trap card.”
Immediately, the Half Life 3 release will drop. Gaben has been holding it back, continuously updating for decades, awaiting exactly this moment. The judge, completely flabbergasted at the proceedings will immediately declare a mistrial. Legal scholars will then study the “Gaben defense” for decades.
I mean the simple response from the lawyer is, “Objection, relevance,” and the question gets tossed out.
I demand accuracy in my jokes, even if it kills them.
“Objection, relevance?”
“Public interest.”
(Though in my joke I meant his lawyer, instead of objecting, would entreat his client to answer the question)
Ah, I understand now. [MODIFYING JOKE MATRIX TO ACCOMMODATE NEW INFORMATION]
“Your honor, I need to fire my lawyer.”
“Mr Newell, no competent lawyer in this country would defend you on this point. If you do not answer the question I will hold you in contempt.”
This is how we win
Lmao this is great
No comment.
If this happened I think Gabe would just say “it’s not happening, not at least the way you all want” and then we get some half life cyberchip augmented reality game in another 15 years (it is good though)
So is the allegation just that Steam is too successful?
Legit, I’ve never heard of anti-competetive practices from Valve. Anti-consumer? Sometimes, yeah, though they do a lot more right than most
The argument seems to be that “30% cut is too high” but it’s not like there aren’t other options if you think that’s too high. Epic loves to pay for games to be exclusive there, humble and gog exist, one could even go the retro route and set up their own website (though that’s prolly the dumb idea), itch.io comes to mind…
If Valve HAS done some shady shit to ensure their major market share I’d be down to hear it, but to me as a PC gamer since '10ish (and had PC gamer friends since 06) it seems they got there through being a not complete garbage heap of a company that actually improved over the years on user feedback, which is supposed to be the good example of capitalism innit?
Taking a high cut is the opposite of anti-competitive, that makes it easier for competitors to offer a better deal
…unless you have a policy that requires other marketplaces to sell at the same price as on Steam, undercutting the ability for “better deals” to exist at all.
Which is what the lawsuit is actually arguing is going on.
a policy that requires other marketplaces to sell at the same price as on Steam
or what?
Steam has such a policy. Valve may remove any games from Steam which are sold on other marketplaces for less than they are on Steam.
I’m also curious what the allegations are. The only ones I ever heard were from Epic, which was basically making a big fuss to promote their own competitive platform (which was so shit it didn’t gain any traction apart from the free games).
I’ve tried all the online stores ever since the cloudification (remember Impulse?) but none have ever been able to compete with Steam in terms of features and value to the customer. Steam didn’t get to the top by being anti competitive, it got there by being competitive and offering a better product to all stakeholders, not just to shareholders.
And as you mentioned, there is plenty of competition for Steam. Don’t like the monoply? Get it on GOG or Itch instead.
You can read the complaint in full here.
Edit: Updated with a more recent version.
Thanks. So TLDR:
- PMFN (Platform Most-Favored-Nations clause): Valve forces publishers to price games on other platforms at the same price or higher than Steam. This is an anticompetitive monopoly because publishers can’t sell the game at lower prices on platforms with a lower cut than 30%, which would improve competitiveness. Very valid point
- Keys that publishers can sell on other storefronts are limited. This point is moot. The fact that Steam allows you to activate a product that was purchased elsewhere and then use their infrastructure to download the game is way more than they have to do. They can completely make the rules here as this is basically a free service that you get from Valve.
- Some murky points about Valve policing review bombing that isn’t explained properly.
humble
That’s who’s suing Valve here.Edit: I’m wrong, they created Humble Bundle but haven’t owned it since 2017.
No, humble bundle isn’t run by them anymore. They haven’t been run by the wolfire guys since 2017. If I’m wrong and they are then I’m probably not buying anything from humble again.
You’re right and I’m wrong. I guess I’m out of touch - what did the Wolfire guys do since then that makes you dislike them?
They’re heathens, obviously.
Suing valve. Like, valve is the only company I’m okay with having the amount of marketshare they currently have. I’m legit worried that if they go too hard on the lawsuit, it could result in the monkey’s paw curling (“I wish valve didn’t have so much marketshare” “granted: steam has been spun off into its own company. Without steam, valve goes under and “steamcorp’s” new management goes public”)
If 30% we’re too high, surely just by offering a competitor that takes a lot less if a cut (say, 12,%), developers would flock to thst competitor because it saves them so much money, right?
Right, Sweeney?
People don’t buy games on the competitors, but yes may developers did flock to epic, which made everyone hate epic.
Eh, more like Epic approached them with a suitcase full of money, that’s very different.
yeah, i think the 30% is fair enough, given the amount of stuff you get as a user by using steam, like
- good cross-platform support
- a working friendlist and chat system
- remote play together
- the workshop and community features
- profile customisation stuff for those that like it
- whishlists and gifts
i honestly feel like while they’re a monopoly, they don’t do anything other companies can’t do, their cut goes to fund features others simply don’t provide, so it’s entierly fair for them to be more expensive than the competition
- a working shopping cart
To be honest Epic now has a shopping cart… After almost 5 years of wait, mind you.
Pretty much. Meanwhile other stores engage in actual behaviour that deserves an anti-trust lawsuit like buying up developer studio’s and making their games exclusive to their own platforms. Or paying devs to make games exclusive to their store temporarily. You know, things that actually screw the consumer over.
How’s In the Valley of Gods doing?
EDIT: If it’s true that Valve is also refusing to sell games that are sold for a lower price in other stores where steam keys are not being sold then I think there’s definitely a case here. I didn’t understand that was their policy but if so it sucks and I take back anything good I said about them being permissive. Thanks to this comment for finding the exact language in the lawsuit that alleges this.
I’d be interested to see what Wolfire’s case is, if there’s more to it that I don’t know about I’d love to understand, but if the article is characterising their case accurately…
claiming that Valve suppresses competition in the PC gaming market through the dominance of Steam, while using it to extract “an extraordinarily high cut from nearly every sale that passes through its store.”
…then I don’t think this will work out because Valve hasn’t engaged in monopolistic behaviour.
This is mainly because of their extremely permissive approach to game keys. The way it works is, a developer can generate as many keys as they want, give them out for free, sell them on other stores or their own site, for any discount, whatever, and Steam will honour those keys and serve up the data to all customers no questions asked. The only real stipulation for all of this is that the game must also be available for sale on the Steam storefront where a 30% cut is taken for any sale. That’s it.
Whilst they might theoretically have a monopoly based on market share, as long as they continue to allow other parties to trade in their keys, they aren’t suppressing competition. I think this policy is largely responsible for the existence of storefronts like Humble, Fanatical, Green Man Gaming and quite a number of others. If they changed this policy or started to enshittify things, the game distribution landscape would change overnight. The reason they haven’t enshittified for so long is probably because they don’t have public shareholders.
To be clear I’m against capitalism and capitalists, even the non-publicly-traded non-corporate type like Valve. I am in fact a bit embarrassed of my take on reddit about 7 or 8 years ago that they were special because they were “private and not public”. Ew, I mean even if Gabe is some special perfect unicorn billionaire that would never do any wrong, when he’s gone Valve will go to someone who might cave to the temptation to go public. I honestly think copyright in general should be abolished. As long as copyright exists I’d love to see better laws around digital copies that allow people to truly own and trade their copies for instance, and not just perpetually rent them. I just don’t see this case achieving much.
I’m so worried about what will happen to Steam when Gabe dies. I really hope he has a successor picked out who is as ideologically stringent. Otherwise I’m going to lose a huge library.
I was under the impression that the policy required a game’s price to be the same on all marketplaces, even if it’s not a steam key being purchased. I.e. a $60 game on steam must sell for $60 off-platform, including on the publisher’s own launcher.
I just went to double check my interpretation, but the case brief by Mason LLP’s site doesn’t really specify.
If it only applies to steam keys, as you say, then I agree they don’t really have a case since it’s Steam that must supply distribution and other services.
But, if the policy applies to independent marketplaces, then it should be obvious that it is anticompetitive. The price on every platform is driven up to compensate for Steam’s 30% fees, even if that particular platform doesn’t attempt to provide services equivalent to Steam.
According to a Valve quote from the complaint (p. 55), it applies to everything:
In response to one inquiry from a game publisher, in another example, Valve explained: “We basically see any selling of the game on PC, Steam key or not, as a part of the same shared PC market- so even if you weren’t using Steam keys, we’d just choose to stop selling a game if it was always running discounts of 75% off on one store but 50% off on ours. . . .”
Wow, that’s some good research! I’ll edit my comment about this, I don’t think my glowing description of their policy should stand without this info.
Thanks, that clears it up. So yeah, I think Wolfire has a case to make, then.
Does it though? It seems like Valve is targetting the fact, that you can’t run the same game on a different platform for different amounts. So if Valve gets 30%, and some other store gets less, then they ask you to not run it cheaper. I.e. you can’t sell on both stores for $40, and then set a permanent -30% sale there.
What right does valve have to discriminate against devs and publishers who are selling their game on other platforms? They have to compete for their business, not punish them for having a game that is more successful on another store that gives a higher revenue cut to the dev and a lower price to the customer.
I think the reason why valve is doing this is because people might buy a game at a higher price, either on Steam or another storefront, and then complain that it was cheaper on Steam or another storefront and start demanding refunds or demand that Valve reduce the game’s price on steam.
What do you do then?
If you don’t address it, you’re automatically seen as the asshole even if it was the developer’s choice.
You can give out refunds, which makes you look like the good guy, but that also looks bad to companies like Visa or PayPal (my understanding is that large numbers of refunds tend to look bad to payment processors, even if the refund was initiated from the company and not the consumer). Granted, Valve is a big enough company that they shouldn’t have issues with that kinda thing, especially since they already offer refunds, but my understanding is that it still doesn’t look good to payment processors and can make them upset.
You can ask the developer to reduce the price on steam, but what if the dev says no?
You can force the dev to reduce the price, but now you’re even more of an asshole.
You can lower the cost on your storefront and cover the difference yourself, but now you’re potentially losing money. That, if I’m not mistaken, is actually anti-competative from a legal standpoint.
You’re kinda screwed if you’re trying to be the good guy.
That’s not even getting into how bad it looks if it’s cheaper on steam than somewhere else when you have a marketshare as large as Valve’s.
So what? Who cares if it “looks bad”? They have to compete on service. They need to find out why devs want to sell on steam at a higher price.
If other platforms want to compete in ways that make prices lower for customers lower for customers, so be it.
The same right as epic games has to prevent a game from going on Steam, or anywhere else, for the first year.
They usually sign an exclusivity deal in exchange for funding the development of the game. David is alleging that steam pressured him in ways not covered by steam ToS. It’s not like valve funded development of receiver.
Yes, that is problematic. Not by itself, but coupled with a large captive userbase it is. As an example:
Let’s say you want to start a game marketplace, which simply runs a storefront and content distribution—you specifically don’t want to run a workshop, friends network, video streaming, or peer multiplayer. Because you don’t offer these other services, you keep costs down, and can charge a 5% fee instead of a 30%.
With Steam’s policy, publishers may choose to:
- List on your platform at $45, and forego the userbase of Steam
- List on Steam and your platform at $60, and forego the reduced costs your platform could offer
Obviously, pricing is much more sophisticated than this. You’d have to account for change in sales volume and all. Point is, though, that publishers (and consumers!) cannot take advantage of alternative marketplaces that offer fewer services at lower cost.
The question the court has to answer is whether the userbase/market share captured by Steam causes choice (2) to be de-facto necessary for a game to succeed commercially. If so, then the policy would be the misuse of market dominance to stifle competition.
And I think Wolfire might be able to successfully argue that.
Yeah they can, they just don’t have to sell on steam.
This… misses the point? Of course the can not sell on Steam. That’s always an option.
The antitrust aspect of all of this is that Steam is the de-facto marketplace, consumers are stubborn and habitual and aren’t as likely purchase games less-known platforms, and that a publisher opting not to sell on Steam might have a negative influence on the games success.
If that consumer inertia gives Steam an undue advantage that wouldn’t be present in a properly competitive market, then it there is an antitrust case to be made, full stop. At this point, the court will decide if the advantage is significant enough to warrant any action, so there’s really no need for us to argue further.
But I really don’t like seeing Wolfire—which is a great pro-consumer and pro-open-source studio—having their reputation tarnished just because Lemmyites have a knee-jerk reaction to bend over and take it from Valve just because Steam is a good platform.
Steam runs weekly deals and daily sales all the time. I doubt they have to check with gog.
This is kind of necessary. You could open a store just selling Steam keys. You get Steam’s software distribution, installed user base, networking for free and pay nothing to them. Steam is selling all of those services for a 30% cut. Since your overhead is $0, you can take just a 1% fee and still turn a profit because Valve is covering 99% of your costs.
Steam could disable keys or start charging fees for them. As long as they’re being this ridiculously generous and permitting publishers to have them for free, some limitation makes sense.
I’m dubious, though. There must be a provision for promotional pricing. I’ve definitely bought keys for less than Steam prices.
As I said, Steam would be in their rights to enforce that pricing policy for Steam keys, because they provide distribution and platform services for that product after it sells.
But as @Rose clarified, it applies to not just Steam keys, but any game copy sold and distributed by an independent platform. Steam should not have any legitimate claim to determining the pricing within another platform.
David said in a blog post that the suit is specifically alleging price fixing tactics for other platforms that aren’t key sellers, but sell the whole game. Whether that holds up in court - we will see.
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Copyright is a tool that gives creators the ability to commercialize their work. That its spirit, nothing more.
That’s what we are told is the purpose because otherwise we wouldn’t accept its existence. In practice it doesn’t work that way. The persistent story is that artists get very little compensation whilst whichever large entity is acting as the middleman for their copyright - often owning it outright despite doing nothing to make it - takes the vast majority of the profit.
It is a tool of corporate control, nothing more. Without copyright there would be no way a middleman could insert themselves and ripoff artists, take their money, and compromise their work with financially-driven studio meddling.
And the idea that the “spirit” of copyright is for artists, that completely falls apart when you understand that modern copyright terms exist almost entirely to profit one company’s IP - Disney is just delaying the transfer of Mickey Mouse into the public domain. That’s why copyright is now lifetime +75 years, or something ridiculous like that. That is not for artists to be compensated. Mickey Mouse isn’t going to be unmade when that happens. If Disney can’t operate as a business with all the time and market share they’ve built then they should just go under. There’s no justification for it beyond corporate greed.
Also without copyright there couldn’t be monopolies like Disney buying Fox, Marvel and Star Wars. That is an absurd situation and should be an indication that antitrust is effectively gone.
And as for artists getting paid, we’re transitioning more and more to a patron model, where people are paid just to create, and release most of their work for free with some token level of patron interaction. You don’t need copyright for that.
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They bargain their rights because they’re eager for a shot at money. It is very hard breakout without one, if that’s your goal.
It’s incredible that you can say this and not understand that this is exactly why the relationship is coercive and gets abused.
Plenty of horrible things are legal; that is not the measure of what is good. Our entire economic system exists to benefit those with money. It’s always been that way. Can you guess who it was that decided we should have a political system that gives power to people based on how much money they have? It wasn’t poor people. Capitalism inherently drives towards monopolies.
At least in the US, we have a lifetime for exclusive rights, at which point the material moves into the public domain. It really seems like a good system to me.
It’s not a good system to have it be 50 years past the death of the creator. Having access to content in public domain has historically caused art to flourish by serving as a base for creators to build off of. But for the past few decades companies have been plundering from public domain while not contributing anything back.
Our original copyright system in the US gave a baseline 17 years of copyright, with an additional 17 years extension that you could apply to. 34 years is a perfectly fair span of time to get value out of your creation because nobody is going to wait that long to get access to art they want. But it also ensured that the public domain continually had new content added that wasn’t completely antiquated. This is the system we should be pushing to return to.
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For those being happy that valve is in this position, don’t. Any company that gets into a monopoly position, accidentally or not, will turn. Google too had “do no evil” in their manifest, until they didn’t
The only time when I’m concerned that Valve will grow rotten is if Gabe leaves.
Valve has been the market leader for years and still hasn’t let the consumer down. Their business strategy comes down to offering us the best possible service. Meanwhile crappy stores like Epic Games try to lure you in with free games and timed exclusives and I still gave up on their featureless mess of a platform.
Is this why they were giving away all free steam keys on 4chan yesterday? I thought it was just Black Friday deals, shoulda known those anons don’t do anything for the sake of being nice.
So there is an anti-trust lawsuit against steam, but not apple, Google, Amazon, Microsoft… Etc of those giant companies who literally destroy everything in their way? Please tell me they’re next?
Wow. I used to follow the development of Overgrowth, and now they’re suing Steam? What dickheads…
Wolfire originally operated Humble Bundle, and they have a very legitimate case. Steam uses anticompetitive pricing policies that makes it difficult for other marketplaces to compete.
If anticompetitive means “it’s your choice to enter into an agreement in which we host your game for 30%, and distribute it on our platform, with unlimited patch updates, and unlimited user downloads, and a fuckton of features like community forums, guides, groups etc., also if your game is good we will promote it free of charge”
Then I suppose companies like Epic who choose to run at a loss, as opposed to providing a good service, have no chance, and Steam is anticompetitive.
The counter narrative exists though, Steam is just a good service, and if you want to compete with them, you need to provide a good service, like GOG.
That us all fine. David is alleging that Valve is trying to restrict other platforms wolfire can sell their cases on. Valve needs to compete, not threaten to stop distributing a game if they don’t like how it is selling elsewhere.
I’ve never heard of Valve trying to prevent a developer from distributing their game on other PC store platforms, it’s quite an assertion.
Yeah, it will be interesting to see how the case goes.
The Platform Most Favored Nation policy employed by Steam is the one at issue in this case. And yes, it is anticompetitive. It abuses userbase size to prevent alternative marketplaces from providing fewer services for smaller cuts
Again, it just sounds like Valve is offering a good service and other companies don’t want to compete. If it’s Valves fault for providing a good service and lots of users choose to use their platform instead of others, I fail to see what they could do to rectify that.
Valve offers a great service, and I enjoy it a lot. But it’s very difficult for a competitor to enter the market because they won’t be able to match Steam’s services immediately. Typically in a market the approach is then to undercut Steam, but that is exactly what this policy is designed to make impractical by forcing publishers to overprice, on penalty of losing Steams’ userbase.
I mean I don’t know what else to say. It is anti-competitive. It doesn’t take too much to see why. There are many good articles and legal briefs on the matter. It hurts you and me, the consumer, and it hurts publishers. It enriches Valve, benevolent though they may appear. You shouldn’t like this type of strong-arming the market when Amazon does it, and you shouldn’t roll over and take it from Valve either.
Doesn’t even matter, the court is going to sort it out for us. But I hate to see the reputational hit Wolfire is taking here. I like their studio, I believe their developers are operating in genuine good faith, and I think they are doing consumers a favor.
I still don’t see what you’re seeing.
Just to play devils advocate, what do you think Valve should do differently?
After learning more about it, I’m understanding the problem is that Wolfire (and every other developer/publisher) has a contract with Valve, in which they aren’t allowed to sell their game on another PC market for a cheaper price than Steam.
Though, I wouldn’t describe that as anticompetitive, rather, neutrally-competitive. Valve is offering a level playing field, they can take it or leave it. This is a fairly standard practice among businesses (though I understand this does not make it right).
If valve wanted to be anticompetitive they would dictate that games published on Steam are exclusive to Steam on PC.
What Wolfire wants to happen is for game marketplaces and game services platforms to be decoupled. Right now Valve has vertically integrated the two. You buy the game, and they offer peer multiplayer, social, workshop, etc.
If those services were charged separately, so that the costs of those services was not forced into the pricing of other marketplaces that don’t offer those services, you open the market to more competition.
I love this new narrative that undercutting the competition’s pricing is anti-competitive and not just winning at the competition because the other teams don’t want to improve.
It’s not Steam’s price to control. It’s the developers’.
Not talking about the game prices on the store, which are already set by the developers.
I can’t believe that a company that puts out a device running Linux that gives you access to the OS in a few clicks and provides guides for how to install competing distribution platforms is more anticompetitive than Sony, Apple, Nintendo, Microsoft, Google. Valve and Steam aren’t perfect. It’s difficult to accept that having a store and charging for it is worse than, for example, Sony buying studios and paying millions of dollars for some games to be exclusive on their platform.
You know that court cases are not competitions about who’s the most illegal, right?
They should be.
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It’s a certain policy publisher’s have to agree to in order to list on Steam, called a Platform Most Favored Nations (“PMFN”) clause.
Similar thing is used by Amazon, for equally monopolistic reasons.
GabeN?
They might as well sue Microsoft
Oh lawd he comin
While he’s there under oath, can they get some HL3 info out of him?
I’m out of the loop, can someone reply what’s going on? I’ll leave this comment for those like me who curious what happened
David Rosen of Wolfire Games (Receiver, Overgrowth, Lugaru) is alleging that steam reps have threatened to de-list his game if he lists it as less expensive on other platforms. Specifically not just steam keys but other distribution platforms.
Which is hard to believe, considering how many times I’ve bought steam games on other (legitimate) platforms that were cheaper than on steam, that are still on steam today and werent removed for being cheaper on another platform.
Sure, but Valve essentially reserve the right to no longer sell your game if it’s offered cheaper elsewhere. See the quotes on pages 54 through 56 of the complaint.
Which is a dick move on valves part.
Remember folks, Valve isnt the peoples company.
All the good things it does, it does only because of regulation pressure or lost lawsuits.
Remember folks, Valve isnt the peoples company.
No corporation is “the peoples corporation”, but some corporations treat their customers with a lot more respect and fairness in pricing/policies than others.
I appreciate requiring everyone wearing a good mask while he’s in the courtroom, but I don’t understand how having him in the room to testify would be substantially different from an online appearance.
Same energy as CEOs demanding workers return to the office
I hope steam is broken up. Monopolies and DRM are never in the users favor.
What monopoly? If I have to choose between GOG, Steam, Epic, Ubisoft, Blizzard, Rockstar, EA, and others I am going with the least user-hostile, and the one that has Linux support.
Steam is the only one that actually cares about the quality of a service, so maybe look at that instead of crying monopoly.
How would they even break up Steam? Separate their software and hardware development from the store? Can’t imagine that making any real impact on their practices.