• 8 Posts
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Joined 1 year ago
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Cake day: July 12th, 2023

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  • Uh, Unity and Unreal do Mac builds quite easily. Most indies use those. These engines take care of Metal, and Mac support. Godot also does fine, to my knowledge.

    The AAA games that have been announced and brought over during recent years have actually often been games that don’t use those two engines. Indies use those two engines a lot, though.

    If you just mean buying the hardware is expensive. Then I guess you have a point. But the Mac Mini is capable of finishing off the Mac details on Unity and Unreal games just fine.

    I’m not saying everything is perfect. But it’s all progressively getting better.

    Edit: I should mention that the code signing situation is a big bummer. Something should be done to make that easier and any fees a one time thing.