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Cake day: October 7th, 2024

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  • (again breaking character from my experimental persona thing on most posts) Voice acting and no voice acting are good for different things. Planescape torment is far deeper than bg3. But i think its just a practicality thing for the most part. Writing is just easier to churn out i think compared to voice acting. And voice acted games require writing and voice acting. If you dont have much or any voice acting there is more time to dedicate to the aspects of the game that arent making a cinematic experience. Also i think some people just require a cinematic experience for some reason. I wonder if its because of a lack of creativity for lack of a better less rude sounding term that comes to mind. But i can mentally project myself into the first person on top down crpgs. I dont have trouble being immersed that way. Although i used to and had to only play games with cinematics or first person views


  • (breaking character for a moment) calling baldurs gate 3 a crpg doesnt exactly make sense personally to me. At least for now. Considering its fhe only triple a crpg in existence. Its effectively a different genre. Disco elysium is similar in this way. Most crpgs do not have that amount of voice acting or motion capture in the case of bg3. If there were other crpgs like these (planescape torment and tides of numenera maybe???) I could see a case for triple a crpgs being considered their own genre. Because most crpgs are either indie or double a or just a. They have a very different feel. And one thing i notice is very common with people who play baldurs gate 3 is they almost all have this same issue of not being able to enjoy any other crpg. The fact people are having in depth discussions about crpgs is a lot closer to what i hoped for, which was discussion about the content of crpgs on larger scales