Eh, 10 is average for an untrained commoner. As an untrained commoner myself, I don’t know that I’d do all that well at hiding in the woods, carrying a traveler’s pack and wearing paladin armor…
Eh, 10 is average for an untrained commoner. As an untrained commoner myself, I don’t know that I’d do all that well at hiding in the woods, carrying a traveler’s pack and wearing paladin armor…
As a (bad) hobby level artist, I’m well aware my art is probably best described as mashing together other’s actual human work. But I kind of think that’s true for everyone. You always see influences and borrowed concepts from other’s past works in new art. If your work is posted publicly, you can’t be surprised when another artist sees it and is inspired by it.
In my opinion, we already have copyright protection against AI art, it’s the same you would use against anyone else. If you can show that the generated artwork is a derivative work, it’s a problem and they’ve violated your copyright.
Positive progress has been made at least, Minneapolis has done quite a bit recently to change this
My buddy has been playing co-op with me using GeForce now and it’s worked great so far
Divinity: Original Sin (and it’s sequel) are two of my favorites that I played split screen with my wife. They’re classic crpgs, so can be a bit slower paced, but both have great stories and are very good about allowing freedom to both people playing
Crunching the numbers in your example, there’s a 92% chance no coin does better than 55% correct. Randomness happens, but the law of large numbers usually refers to much larger numbers than 1000, and there aren’t 1000 huge companies being investigated right now. I think suspicion is warranted here