I think you may want to use
for device in /dev/disk/by-uuid/*
That doesn’t explain why you aren’t seeing messages. I see there is a shebang at the start of the script. Can you confirm that the script has the executable bit set for the root user?
Software developer interested into security and sustainability.
I think you may want to use
for device in /dev/disk/by-uuid/*
That doesn’t explain why you aren’t seeing messages. I see there is a shebang at the start of the script. Can you confirm that the script has the executable bit set for the root user?
It works with USB interfaces using passthrough. But yeah doesn’t make a lot of sense.
In French, oursin (urchin) seems to be the diminutive of ours, which means bear. So oursin means something like “little bear”.
You wouldn’t download a car‽
This book was left blank…
I’m not buying anything, as I do not need anything.
Pepper itself is overrated. At least the black one.
From Archwiki > xrandr:
Tip: Both GDM and SDDM have startup scripts that are executed when X is initiated. For GDM, these are in /etc/gdm/, while for SDDM this is done at /usr/share/sddm/scripts/Xsetup. This method requires root access and mucking around in system configuration files, but will take effect earlier in the startup process than using xprofile.
Cirrus for weather, Currencies for, well, currency conversion, LavSeeker for searching public toilets.
All are available on F-Droid.
Try disabling hardware acceleration
But the aerosols would also amplify the green house effect right?
Mount the drive with the user or group as plex. See mount options uid and gid. You can also set precise permissions on the mount point (using options at mount time) to let plex access a subdirectory.
I think the command pattern would be useful. The user requests to perform a command. The command implementation can define preconditions and actions that mutate your game state.
You could start with a multiplayer server that handles the game logic, and a command line client that that can interact with it, create a game room and invite someone to it. You can handle realtime communication with socket.io. Once you have the client and some game rules, you can implement the client on a frontend using a canvas or game engine. You could then add the bot opponents using simple random number generation and some basic strategies.
Files could be decrypted by the end user. The OS itself could remain unencrypted.
You could try organic maps.
We growing wiser, or are we just growing tall?
I don’t think that browsers do that. There is HSTS but I think that it only checks if the connection is using TLS.