I was watching LGR’s Unreal Tournament 2004 video and in terms of amount of available content and the sheer size and scale of the maps, it makes the multiplayer of every single Halo game on the 360 look quaint by comparison, and UT2k4 came out a year before the console even launched.
LGR complained that Unreal Tournament 2003 from the year before only had 37 maps, which is crazy considering most multiplayer shooters on the 360 had maybe 10 maps with additional map pack DLC costing like 20 bucks for 3 maps


Hell, there are long standing historically PC only game series that are being held down by consoles (design, and playerbase wise) right now. Look at Mechwarrior, the most recent entry (MW5:Clans) has a whole heap of core mechanic changes that seem to be intentionally designed in such a way that feels very dumbed down, yet feels like it’s just rubbing it the core’s faces that we’ll never really get a good title ever again.
Though right now MW5:Mercs is okay at best because it’s kinda the skyrim of mechwarrior right now with all the mods made to cover up Russ Bullock’s bad ideas.