I was watching LGR’s Unreal Tournament 2004 video and in terms of amount of available content and the sheer size and scale of the maps, it makes the multiplayer of every single Halo game on the 360 look quaint by comparison, and UT2k4 came out a year before the console even launched.
LGR complained that Unreal Tournament 2003 from the year before only had 37 maps, which is crazy considering most multiplayer shooters on the 360 had maybe 10 maps with additional map pack DLC costing like 20 bucks for 3 maps


I recently revisited TimeSplitters 2, which has essentially the exact same controls as GoldenEye, just with two sticks. As much fun as the multiplayer was back when I was a kid, the awful, awful controls made it almost unplayable. TimeSplitters 3 on the other hand was still fun to play since by then Free Radical had realised they should just copy Halo’s controls
you can do some hacky shit and play TS2 inside of a copy of homefront the revolution with full mouse and keyboard support.
there’s also supposedly a set of good mouse hacks for timesplitters 1 on epsxepp 2 or whatever the fucking ps2 emulator is called but i couldn’t figure out which one was the good one
I think those hacks might’ve been for Dolphin, the GameCube emulator. I tried playing TS2 with PCSX2 but ended up switching to the GameCube versions for TS2 and TS3 because those games do not upscale well at all with PCSX2
has to be ps2 doesn’t it? timesplitters 1 was exclusive
I didn’t notice the 1 after TimeSplitters. You might be right, but I seem to recall there were mouse patches for Dolphin for the other games