I was watching LGR’s Unreal Tournament 2004 video and in terms of amount of available content and the sheer size and scale of the maps, it makes the multiplayer of every single Halo game on the 360 look quaint by comparison, and UT2k4 came out a year before the console even launched.
LGR complained that Unreal Tournament 2003 from the year before only had 37 maps, which is crazy considering most multiplayer shooters on the 360 had maybe 10 maps with additional map pack DLC costing like 20 bucks for 3 maps


Supposedly, and I’d love to know if this is false, Bethesda didn’t want to charge for it and were simply mass testing the DLC system. Microsoft were the bastards.
You mean the Microsoft that pioneered subscription fees for online play and stubbornly stuck to proprietary wireless protocols and separate Windows-compatible wired versions of their controllers as well as incredibly expensive proprietary hard drives and memory cards in the same generation where Sony just used Bluetooth, USB and regular SATA drives??? That Microsoft???
And the same Microsoft that in the previous generation required you to buy a separate DVD remote and dongle combo to enable the DVD playback the base console was already capable of. Microsoft really tried to ape Nintendo hard when it came to overpriced bullshit peripherals
yeah that was $35 that could’ve gone up my nose or bought a used game