Pain upon ZA/UM, Dark Math Games and Longdue! Death to the pretenders, glory to Summer Eternal! Long live Tuulik! 🫡🫡🫡🫡

    • TomBombadil [he/him, she/her]@hexbear.net
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      5 hours ago

      The projects I’m interested in are summer eternal and the one Kurvitz is with which I believe is Red Info or something like that.

      Of course if Any of these studios produce a game we’ll see which is good. But those are the two that seem most likely to hold the torch so to speak

    • Bureaucrat [pup/pup's, null/void]@hexbear.net
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      7 hours ago

      Depends. He was responsible for a lot of the lore and world building and is definitely the figurehead, but people like Tuulik did a lot of the actual writing in the game as well. They talk about their contributions in the documentary about the whole scandal. One of these projects has the art director, I believe.

      Kurvitz didn’t do it alone so I’d personally go with whichever company has the most former employees that worked on the parts most relevant to you or that were generally the highest quality.

      Which right now is Summer Eternal.

      • darkmode [comrade/them]@hexbear.net
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        5 hours ago

        I understand that making a game requires a team of talented people & all that. But generally I feel like the most impactful narratives come from games where there is a singular passionate artist steering the whole thing. Some games like that are almost entirely a one man show like Undertale for example. Dark souls you only ever hear Miyazaki’s name really. I don’t really have overwhelming evidence off hand for my theory here it’s just kinda a vibe. I’m sure one could whip up examples of splintering artists surpassing the previous project as counter examples

        • Esoteir [he/him]@hexbear.net
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          4 hours ago

          dark souls was written by a team of people, and the counter example exists within the same franchise: dark souls 2 had the best narrative and miyazaki had barely anything to do with it shrug-outta-hecks