Pain upon ZA/UM, Dark Math Games and Longdue! Death to the pretenders, glory to Summer Eternal! Long live Tuulik! 🫡🫡🫡🫡

  • darkmode [comrade/them]@hexbear.net
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    4 hours ago

    I understand that making a game requires a team of talented people & all that. But generally I feel like the most impactful narratives come from games where there is a singular passionate artist steering the whole thing. Some games like that are almost entirely a one man show like Undertale for example. Dark souls you only ever hear Miyazaki’s name really. I don’t really have overwhelming evidence off hand for my theory here it’s just kinda a vibe. I’m sure one could whip up examples of splintering artists surpassing the previous project as counter examples

    • Esoteir [he/him]@hexbear.net
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      4 hours ago

      dark souls was written by a team of people, and the counter example exists within the same franchise: dark souls 2 had the best narrative and miyazaki had barely anything to do with it shrug-outta-hecks