@subtext Something I’ve used in a handful of campaigns. is the “Deck of Many Answers”.
It appears as a deck of blank faced tarot sized cards. If discarded, the card vanishes and returns to the deck.
If a player asks a question before drawing a card, the card contains a hand drawn sketch attempting to illustrate the answer to the inquiry, but never with text or numbers. However, the deck is not omniscient and it’s answers getting increasingly symbolic and open to interpretation the more abstract or game breaking; the players inquire.
Usually found by players, with no instructions.
Figuring out the shtick usually provides a lot fun, and they end up being MILDLY useful should players get the hang of them.
Glasses of Magic Sight While looking through the glasses, a faint aura appears in the presence of magic within 30 feet, akin to the Detect Magic spell (no action required). You also have disadvantage on Perseption checks and Investigation checks while looking through the glasses as the magical aura of the Glasses of Magic Sight obscure your vision.
Side note: This is more or less a simplified version / original intent of a Magic item in a game I’m playing in. Though as of now in that game it works through activation (i think, and its probably an action like Detect Magic) but as it is a prototype on each activation the user needs to roll a d10(?) to see what happens out of the following things (can’t remember the exact odds for each, also probably forgotten a couple effects)
- Nothing happens
- Activates as expected
- The aura emitted from magical sources is blindingly bright
- The glasses help you see Magical things by making anything that’s not magical invisible to you
An idol that periodically tells the current time of the day in a loud and clear voice. But only at night (or when the party likes to sneak).
I gotta say, that’s a pretty good useless item
One of my players really enjoys his Cloak of Billowing
There is really no accounting for style.
Plus it’s so much fun to appreciate the finer details and minutiae in D&D!
Boots of blinding speed.
Reference, in case you’re not an old.
Ring of attunement: allows one additional item to be attuned for the player (requires attunement)
This is actually really strong for a max level artificer as they get a +1 to all saves for each attunement
I wouldn’t say “really strong”, but +1 on saves due to a lil’ trick is neat!
Depends on how many rings of attunement you’re wearing. 5e doesn’t limit how many rings you can equip beyond physically getting them on your body and attuning to them, so how about a +10 (+20 if you include toe rings)?
This is so mean, I can just imagine a card being written for this that is extremely long and only in the last sentence does it say “requires attunement”
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Love this. Realistically would crop up about once per year?
The dragon is barely a threat! Can’t be bigger than a hatchling!
Ring of Luck.
Note this is not Ring of Good Luck.
Implement it as you wish. I currently flip a coin at the start of each day, and depending of that, it’s good or back luck for the day. Never communicate which, let the player using the ring find out.
Ring of magic detection
As an action, you may use this ring to discover the location of the nearest magic item.
spoiler
The nearest magic item is always the ring itself.
A bench which increases your intelligence to 30 so long as you’re sitting on it. It isnt so heavy that it can’t be picked up, but it is quite cumbersome
Thinking Stool
Something with a very niche useage like a Wand of Ring Detection; starts with 4 charges and regains 1d4 charges at dawn, expend a charge to become aware of any and all rings within 30ft.
Would usually be useless, until the one time you can use it to recover a lost/stolen ring or become aware of someone hiding their powerful magic item!
Or when they start using it at random and become aware of random little trivia of NPCs around them!Also, chain mail would be obnoxious to someone using the wand!
And its counterpart, the ring of wand detection.
Cook Pot of Concealment. Any edible item in the pot is invisible to a creature that could eat it until removed.
Book of secrets. When opened, the book displays a secret whispered in the last minute, at least 50 miles away, somewhere on this plane.
Bagawogs.
Squirrel sized, slimy creatures that infest pocket dimensions like bags of holding. They eat rations stored in them and occasionally weird you out by leaving a mucusey trail across your hand as you’re digging around.
Earrings of No’Kyah: allows wearers to communicate by touching the earring while talking across any distance. Are also indestructible.
Boots of Courage: Provide +3 to initiative rolls, but have a 15% chance of tripping the wearer and leaving them probe each round they are retreating.