Yeah the DLC is really scummy imo. Definitely not worth the money. I’m just gonna ignore it. What’s more hopeful is the free patch with the introduction of mods and a good amount of bugfixes. If they keep this going they might be able to pull a Cyberpunk (although slightly less dramatic).
Watching gamers back peddle on cyberpunk hurts my soul. Just because the game is good now doesn’t excuse the bullshit they pulled on launch but peope just excuse it because it’s good now, they get what they deserve.
I get what you say, but I bought Cyberpunk after the fixes and it’s legitimately one of my favourite games I’ve ever played. They should’ve never been in this position, but they righted their wrongs instead of abandoning the game and they made it into the masterpiece it deserved to be.
What exactly do you want done about it? Are people not allowed to like a game if they had a bad launch but have since fixed it up?
Ultimately, the stakes are pretty low and you can avoid the risk of bad launches by just avoiding new launches in general and see where things stand with the game once the dust settles.
Personally, I’d take a bad launch year over MTX or invasive DRM/anti-cheat methods that don’t even really work to stop piracy or cheating.
Bad launch is giving then the benefit of the doubt which they don’t deserve. They intentionally launched an incomplete game so they could make the money now and look good for investors, and then just fix it post launch while also giving out ‘free’ updates that should have just been all there on launch.
Mind you I’m not complaining about the actual developers, it’s always the executives who are to blame when this happens.
People need to vote with their wallets, if they stopped pre ordering and buying buggy messes at launch companies would be incentivised to actually release fully working/fully developed games.
Also the whole background of how the devs and play testers were treated is horrendous.
IMO it was worth buying on launch. It’s nowhere near the disaster people make it out to be. It’s just a step back from CS1 with all its DLC and mods, but it will get there quickly once the asset editor is released. Bugs? Performance? Mostly fixed, quickly, although the land value still isn’t perfect and they need to do something about children living alone with 5 dogs. But those aren’t exactly game breaking. The art style is leaps and bounds better than CS1 and the roads are a dream comparatively. Personally, I’ve had a wonderful time with the game since day one.
I wouldn’t say so for most people. I bought it (figuring I could refund it if it was bad) and tbh the performance and buggyness weren’t too much of an issue. A way bigger issue is the late game and how all the systems interact. These issues only became apparent to me deep into the game.
My main issues are how you’re basically forced to work around cars. Every attempt I made to ditch cars or trucks would land me into bugs and unbalanced systems. I had a lot of issues with cargo train stations, I had weird deadlocks with trams and trains that grinded my city to a halt, I found that the bus lanes are just a suggestion and won’t keep out traffic, and I started missing bikes more and more (they’re not in the game). It’s basically just a horrible American city simulator, and that’s the only way you can play without running into trouble. A lot of that may be fixed, I haven’t played after the patch, but still I feel like the game needs some time in the oven. Especially for the price.
Yeah the DLC is really scummy imo. Definitely not worth the money. I’m just gonna ignore it. What’s more hopeful is the free patch with the introduction of mods and a good amount of bugfixes. If they keep this going they might be able to pull a Cyberpunk (although slightly less dramatic).
Watching gamers back peddle on cyberpunk hurts my soul. Just because the game is good now doesn’t excuse the bullshit they pulled on launch but peope just excuse it because it’s good now, they get what they deserve.
I get what you say, but I bought Cyberpunk after the fixes and it’s legitimately one of my favourite games I’ve ever played. They should’ve never been in this position, but they righted their wrongs instead of abandoning the game and they made it into the masterpiece it deserved to be.
What exactly do you want done about it? Are people not allowed to like a game if they had a bad launch but have since fixed it up?
Ultimately, the stakes are pretty low and you can avoid the risk of bad launches by just avoiding new launches in general and see where things stand with the game once the dust settles.
Personally, I’d take a bad launch year over MTX or invasive DRM/anti-cheat methods that don’t even really work to stop piracy or cheating.
Bad launch is giving then the benefit of the doubt which they don’t deserve. They intentionally launched an incomplete game so they could make the money now and look good for investors, and then just fix it post launch while also giving out ‘free’ updates that should have just been all there on launch.
Mind you I’m not complaining about the actual developers, it’s always the executives who are to blame when this happens.
People need to vote with their wallets, if they stopped pre ordering and buying buggy messes at launch companies would be incentivised to actually release fully working/fully developed games.
Also the whole background of how the devs and play testers were treated is horrendous.
when is it going to be worth a buy?
now?
IMO it was worth buying on launch. It’s nowhere near the disaster people make it out to be. It’s just a step back from CS1 with all its DLC and mods, but it will get there quickly once the asset editor is released. Bugs? Performance? Mostly fixed, quickly, although the land value still isn’t perfect and they need to do something about children living alone with 5 dogs. But those aren’t exactly game breaking. The art style is leaps and bounds better than CS1 and the roads are a dream comparatively. Personally, I’ve had a wonderful time with the game since day one.
I wouldn’t say so for most people. I bought it (figuring I could refund it if it was bad) and tbh the performance and buggyness weren’t too much of an issue. A way bigger issue is the late game and how all the systems interact. These issues only became apparent to me deep into the game.
My main issues are how you’re basically forced to work around cars. Every attempt I made to ditch cars or trucks would land me into bugs and unbalanced systems. I had a lot of issues with cargo train stations, I had weird deadlocks with trams and trains that grinded my city to a halt, I found that the bus lanes are just a suggestion and won’t keep out traffic, and I started missing bikes more and more (they’re not in the game). It’s basically just a horrible American city simulator, and that’s the only way you can play without running into trouble. A lot of that may be fixed, I haven’t played after the patch, but still I feel like the game needs some time in the oven. Especially for the price.
Yeah, if they can get performance better and bugs fixed, I’ll get it. But not until then.
Good idea, they’re on the right path, but not there yet imo