- cross-posted to:
- gaming@kbin.social
- cross-posted to:
- gaming@kbin.social
While Baldur’s Gate 3 is being widely celebrated by fans and developers alike, some are panicking that this could set new expectations from fans. Good.
The expectations have been set for a long time. BG3 isn’t the first good game. It’s just the first in a while, after mountains of AAA garbage ultimately driven by shareholders and MBAs.
The sad thing is: those people are so clueless that they dont see they’d make more money by just not getting in the way of a good dev team.
The problem with your second statement is that it is patently untrue.
That is why rocketed has been milking GTA microtransactions. The GachaGaming reddit tracks a series of microtransaction-heavy mobile games. They make hundreds of millions (as much as an entire AAA very hyped game release) quarterly through microtransactions.
Companies have come out and said that microtransactions are more profitable than making new games which is why they are shoehorned into every damn piece of game possible by AAA studios.
I hate microtransactions and I wish it wasn’t the case, but stupid kids with daddy’s credit card and stupid gamers and whales make bad games with microtransactions very profitable.
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I think by “some developers”, they’re referring more toward the AAA studios who have spent the last couple decades baking MTX into every nook and cranny they can find in their games, and not indie devs.
Honestly, nowadays it feels more like an indie studio is more of an indicator of quality than AAA. Most of the games I buy and enjoy are indie/small studios.
Honestly, nowadays it feels more like an indie studio is more of an indicator of quality than AAA. Most of the games I buy and enjoy are indie/small studios.
Larian is about as indie/small as Bethesda was when Skyrim released.
AAA games are very rarely as innovative as indie games, it’s all just the same rehashed stuff I feel like. Just whatever is “safe”.
So, I very much agree, the typical AAA stuff from studios like EA, Ubisoft, etc. Don’t interest me.
Although maybe Starfield will be interesting, we’ll see. I didn’t really like Fallout 4 though, I wished the RPGs were a bit more like the more old school ones lol.
I’m willing to be surprised by it, but I’m not optimistic for Starfield. What I’ve seen of it so far looks mainly like they grafted chunks of No Man’s Sky onto a Bethesda Fallout game and are trying hard to pitch it as The Next Big Thing. Frankly, I’d much rather have the next mainline Elder Scrolls game instead, but at this rate I’m going to be 40 before I get to play a sequel to a game that came out in my 20s.
They also lifted chunks of Star Citizen.
I’m fairness, incomplete chunks is all that exists of Star Citizen.
Well, that and a whaling operation on the scale of Victorian England’s.
I am in the SC club and it’s a glitchy, broken, incomplete mess while also being one of the coolest gaming experiences I’ve ever had when it works.
I saw a tier list meme that some teenager made on Discord of every game they’d ever played. You know what didn’t appear once on the list? Not a single Grand Theft Auto game nor a single Elder Scrolls game. I asked them why and they said because GTA5 and Skyrim are “old”
They’re taking so long between releases now that they missed an entire generation of gamers
because it’s more profitable to re-release those games over and over again and sell shark cards
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Even so they won’t be panicking. They can just pull a trusty piece of IP out and slap some microtransactions on it and the core target group will be all over it.
Yeah, it can and should be a warning to studio heads, but as game consumers we absolutely should raise our expectations (and stop buying micro transaction crap). There are plenty of big studios with money who could buy the licence and spend years making the game, but those studios belong to the big publishers who optimise for profit not for game quality.
in the last decade we’ve started to see games really take shape as cinematic masterpieces. Experiences that truly top movies.
Metal Gear Solid is from 1998
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Real talk. I don’t game on console anymore, but Metal Gear Solid is the crowning jewel of console game plots.
Ever tried explaining the series to someone unfamiliar with it? You end up sounding like a fuckin meth head coming off a binge, and to me that makes it a narrative worth diving in to.
Man, parts of Death Stranding were so interesting they should have won movie awards. Brilliant supporting character/mocapped actors. Couldn’t agree more on that front.
The bar has been reset and folks like you are eager to meet the challenge :)
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I’ve not played…
Then go play it and then judge it. This game is a seismic as Mass Effect 1 or even Doom.
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Not even close. I’m playing it right now, well into act 2, and while it is THE ultimate example of what a cRPG should be, that doesn’t necessarily mean the breadth and scope would work in other genres. You’re WAY overestimating the impact this is having on the gaming industry, and that’s evidenced by how other developers are responding to it.
Also. I’ve played through all the Mass Effects (even Andromeda, which I actually enjoyed more) and to say that it was industry-defining is a fanboy take. Full stop. From where I’m sitting ME1 did not introduce anything groundbreaking that hadn’t been done already by that point, and to be honest the early Fallout games had way more gravity when it came to choices and decision-making. I’d say of games in that era, the original Borderlands was more ground-breaking given it kind of kickstarted the looter-shooter genre, and that’s a stretch.You are free to disagree, but to hand wave me away as having “fan boy takes” is pretty rude and does not make me want to engage further. Thanks and have a great weekend. 
Then again, it might have just preemptively killed Starfield.
They’re pretty different games. They’re both RPGs, and there’s some overlap, but turn based is ultimately very different gameplay than action, and one isn’t going to scratch the itch for the other to a lot of us.
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I’m fully expecting to go pretty hard at both, and BG3 might have me engaged enough to not jump straight into Starfield at launch, but I need immersive 3D games, too, and except Elden Ring which is it’s own thing (even if it does pretty comfortably check the boxes of ARPG), I’ve been waiting for something of comparable scope to Skyrim that doesn’t have a fatal flaw for a long time. Even as old and janky as it is now, it’s still a scale that’s only matched by a handful of games in the decade since.
The beauty of Bethesda’s flagship titles (namely Fallout and TES) is even if they end up as buggy messes upon release, or have empty maps, the modding community corrects those flaws relatively quickly.
It’s one of the reasons that I, a long-time veteran of S.T.A.L.K.E.R., am not worried if GSC Game World fucks up S.T.A.L.K.E.R. 2. Today, the best part of the first titles is the mods that fix, improve, and add content to the games. It’ll be the same with this one, and I’m excited to see what people do with A-Life 2.0.
The video tries to imply it’s industry wide, but only show 3 tweets. I’ve also seen nothing but praise from other game developers I know.
It a headline says “some” in it, it’s clickbait.
I sware that’s happened with all big games of late, Elden Ring, TotK, etc. A few Devs decide to be contraian to the praise and then the media decides it a huge backlash.
That’s just modern media, they often write about the internet exploding about something and then it’s just a few tweets from random people.
A few Devs decide to be contraian to the praise and then the media decides it a huge backlash.
They are not even criticizing the game.
The opinions are basically either “Smaller studios won’t be able to replicate BG3” and “Not all games/RPGs need to be as deep and long as BG3”.
BG3 is what games used to be and what they should have been like. It bring me back to my KotOR1/2, and Witcher 1 days. It’s great.
BG 3 is so stupid, it’s not even optimizing micro transactions for maximum profits
How am I supposed to feel a sense of pride and accomplishment without paying for my dice rolls?
Wonder what a divine crit roll would cost, $5 in combat $3 outside? Heck that’s too complicated $10 for all, $7 for season pass holders.
For those wondering there is no season pass.
They would have to also start charging to save scum. Why would I pay $5 for a crit when I can just reload my save and try until I get one? Every new save is $0.50 and every reload is also $0.50.
Fuck it, exiting the game now costs $2. We need to recoup the opportunity cost of you not being somewhere you can be directly marketed to.
How can I save time and pay to skip playing the game?
“Leaving money on the table” must be the exec’s perspective.
Unity CEO has entered the chat
What if games have to be good, not just eventually but on the day we sell it to someone.
Worse yet, what if we have to do some QA on PC and optimize our games instead of just hoping that they don’t continuously crash on launch?
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It’s faithful enough to 5e that my partner and I broke out the players handbook to do some long term class planning together. A couple of things are different, like buffs to frenzy barbarian and changes to roleplay feats or spells to have a more mechanical benefit.
But yes, as a long term DM for 5e, it’s faithful to 5e.
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The most significant change I noticed was you can cast any number of leveled spells per turn. That’s a pretty significant shift from 5e’s rule of only one leveled spell (excluding using action surge if you dip into fighter) per turn.
However it makes the player stronger so I doubt anyone is really complaining about it.
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It gets a little silly if you exploit it. Sorcerer can get pretty ridiculous.
I’ve been playing BG3 and perhaps I’m misunderstanding but you only have one action and one bonus action per turn and you only have so many spell slots per caster. Unless you have a leveled spell as an action and a separate leveled spell as a bonus action and enough spell slots for both you’d be hard pressed to cast more than a single spell per turn per character
It’s been a while since I played 5e, but if I remember correctly you could do some fuckery with Haste and/or Sorcery Points if you don’t follow that rule.
Plenty of spells cast as a bonus action. With a cleric I can cast Spirt Guardians and Spiritual Weapon on the same turn. Or polymorph and mass cure wounds. It makes a significant difference for bonus action spells.
Larian has been absolutely phenomenal through their process on both of these. Kept with the ‘it’ll release when it’s ready’ model, the exception with the alpha/early release on BG3 which I would say helped improve the quality of the Release product that much more, through testing/reports and cash influx without the ‘pre-order today, get whatever you get tomorrow’ mantra.
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Developers? Panicking? Developers will rejoice that they don’t have to build these garbage mechanics. Publishers and game studio execs? Yeah they’ll panic
No… no its not.
Other developers appreciate art.
Click baiting video. Other devs don’t care. As long as they can make money pumping out mediocre games then they will continue to do so. Acting like this is the first good game to come out in a decade or something.
DEVs do care. As a developer working on something you want to be proud of it. Publishers do not care.
The individuals working on the game might care.
The managers who make the decisions don’t. Doesn’t matter if they are a publisher or the development company itself. It’s a bit blurry these days anyway, what with how easy it is to self publish and how many publishers have their own internal development studios.
The managers who make the decisions is also unclear as power differs on the company. They could care all the way up to the CEO but if the CEO puts an unrealistic deadline, the game has an unrealistic deadline
Looking at how many games have stood in Dragon Age: Origins’ shadow over the past decade, I get the sense that lots of studios wanted to create the true spiritual successor but couldn’t come up with the resources to do so.
Or if not lacking resources, definitely lacking the creative freedom.
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Oh no, if people remember that games are supposed to be good, no one will buy our lootbox-infested crap anymore.
Good.
Loot boxes are so 2017. It’s all about battle passes, engagement, and player retention now.
You know what creates engagement and retains players?
Making a good game that’s actually fun to play instead of focusing on how you’re gonna sell me hats and paint jobs and weaponizing FOMO.
Sorry, but the other methods are demonstrably better at it. We didn’t arrive at them by accident. There are outliers like Civilization keeping people hooked for years; the people still playing Skullgirls all these years later sure aren’t doing it for any type of reward system. But the fast track to keeping people playing your game is to use all the scummy bullshit.
I wonder why they haven’t tried the model airport books and comics use, though. We could do it with games at this point. Like, make a series of games that are low budget, relatively short, and easy to pump out very quickly, but with a distinct series identity and maybe a consistent writer/artist across games. Then make a lot of them and get people hooked on the series instead of on 1 mega game.
Even just text adventure style games, wireframe arcade style games, bullethells, shooters like Vampire Survivor & etc, visual novels, syuff like Undertale, whatever? I think it’s clear that a low budget or small team doesn’t equate to unpopularity these days, if the game is made with care and attention to detail.
We do have series now but they’re high budget and long and kind of also trying to be the 1 mega game at the same time.
There’s also a lot of options for reaching new/underserved audience. Like. Make a high quality horse game for once, please? And profit off a bazillion horse girls who’ve been waiting for just that for decades.
Or make games for other countries that don’t have a big video games market yet, maybe. Like sell a console real cheap, at a loss, and then sell games in an area where there’s less competition? Maybe.
As much as I prefer this model that actually isn’t what creates engagement and retains players over several games and years. They don’t do it because it’s fun to make predatory things. They do it because it makes them heaps of money. If it didn’t work, they wouldn’t do it. That’s the sad truth here.
Re: hats and paint jobs…hats dominated TF2 for how long? There was a black market and widespread scamming for cosmetics, that’s how nuts it got.
I wonder if the TF2 “buds” item is still used as a game-trading currency.
But however will the poor shareholders get their value this quarter?
Someone think of the shareholders!
Oh I am thinking of them… how to murder shareholders in various unique ways… could be neat game idea too!
people remember that games are supposed to be good
I’ve played a lot of great games in the past few years 🤷♂️
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“Oh no fans might demand good games at release! The horror!”
Honestly I hope this does indeed set a new gold standard. Probably not with the whole early access thing, though. It’s a thing that needs to go away.
I don’t think Early Access should go away as it’s not inherently bad in and of itself.
What’s bad about it is when it’s used to sell a totally unfinished piece of shit that stays an unfinished piece of shit indefinitely.
EA is an immensely useful tool for game devs, the issue is EA as an excuse to ship unpolished games or to leave games unfinished forever. Neither of which are problems intrinsic to early access, they’re just bad business practice that should be shunned like any other
As a gamedev: Early Access was useful for devs, back when it was real Early Access. Think: Kerbal Space Program (the first, not the second).
Nowadays it’s mostly a marketing tool, that allows to generate the hype for launch twice… Publishers and players expect “Early Access” games to be feature complete and polished before the “Early Access” launch…
And again, Larian Studios used EA as intended, which allowed them to publish a good, polished game.
As did Supergiant, with Hades. When Early Access is used properly, it can help make a great game.
I liked what Daemon X Machina did, where they released a demo, sent out questionnaires to everyone who downloaded it, published a video about the results save how they were planning to act on it, and a few months later released a new demo with a new questionnaire.
Yep, that’s probably the most helpful thing for devs. This sadly often conflicts with publishers’ announcement schedules. There are, however, companies that do NDA-protected play-tests, where you get the same kind of information, without publicly announcing the game.
Ubisoft did (does?) it to a degree with their Rainbow 6 TTS (beta) servers to test the sandbox and did so for a few technical alpha/beta releases acting as selected pewviews to see how the game is received and where bugs are.
Early access worked well for them, part of the start of the game was able to be play tested, the community got to give feedback, and they actually listened, its how it should be done
Yeah but not how the remaining whole industry treats it.
I saw literally no outcry regarding BG3 and early game bugs. Comparing it to CP2077 it was a stellar release in terms of PR.CP2077 didn’t have early access tho? How is this an argument against early access