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Cake day: June 10th, 2023

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  • Progressed a bunch more in witcher 3 but got burnt out again. Finished ugly baby and it seems a bunch of side quests become unavailable after isle of mists and I don’t have time to binge them nowadays.

    Tried to make progress in celeste and they bleed pixels but they were too hard. I think I’ll give up on golden strawberries and do the other stuff on celeste and might end up giving up on tbp entirely as the fire world seems impenetrable. The difficulty curve on that game is insane

    Currently looking for a short ish easy game thag I can just play from beginning to the end without getting stuck or feeling completionist fomo. Suggestions?





  • The latency numbers of displays ie the 8-9 or 40ms include any framebuffer the display might or might not have. If it is less than the frame time it is safe to assume it’s not buffering whole frames before displaying them.

    Your GPU has a frame buffer that’s essentially never less than one frame, and often more.

    And sometimes less, like when vsync is disabled.

    That’s not to say the game is rendered in from top left to bottom right as it is displayed, but since the render time has to fit within the frame time one can be certain that its render started one frame time before the render finished, and it is displayed on the next vsync (if vsync is enabled). That’s 22 ms for 45 fps, another 16 ms for worst case vsync miss and 10 ms for the display latency makes it 48 ms. Majora’ mask at 20 fps would have 50ms render + 8ms display = 58 ms of latency, assuming it too doesn’t miss vsync



  • First time hearing that about OLEDs, can you elaborate? Is it that the lack of inherent motion blur makes it look choppy? As far as I can tell that’s a selling point that even some non-oled displays emulate with backlight strobing, not something displays try to get rid of.

    Also the inherent LCD latency thing is a myth, modern gaming monitors have little to no added latency even at 60hz, and at high refresh rates they are faster than 60hz crts

    Edit: to be clear, this is the screen’s refresh rate, the game doesn’t need to run at hfr to benefit.





  • Lojcs@lemm.eetoGames@lemmy.worldThe Witcher 4 | Gameplay Tech Demo
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    12 days ago

    Surely digital foundry will find improvements but to me this doesn’t look that different than witcher 3. Better animations and hair looks better I think? Never noticed lod transitions myself. The promise of increaaed interactivity means nothing in a trailer neither. I only hope it has better multi core performance especially with ray tracing






  • It really is. I often find myself avoiding long games with intermittent text or dialog (RPGs!) because I get bored when there’s none and want to listen to a podcast but can’t because then I’ll miss the next dialog.

    There’s also the “I’ve got something to do so I can’t deal with starting up a game” and then spending an hour on youtube