20% balsamic vinegar 30% olive oil 50% maple syrup As much mustard as is needed to keep it from separating
Takes 5 minutes to make and keeps for a long time
20% balsamic vinegar 30% olive oil 50% maple syrup As much mustard as is needed to keep it from separating
Takes 5 minutes to make and keeps for a long time
Someone screwed up!
I was thinking exactly this lol
Hint: The top ear is not
Heck yeah, it feels very meh for the first couple hours, if you’re doing all the side quests and stuff.
I recommend either sticking with it, or skimming through till you get to the main city (Grand Soren) and then see if you like it from there.
I know that’s like telling someone the show gets good after the first 4 hour long episodes, but it’s actually really good and nothing has really matched it since.
Man I’m hyped for the new game.
I don’t know the actual best practice, but my 2 Canadian cents:
For complex intersections I personally cross on foot both ways. I’m not a particularly experienced street cyclist so whenever I come to an intersection that’s not well designed for cyclists I tend to take the safest option.
Depending on the speed limits and personal abilities I think we should be able to take the intersection as a street vehicle but in my neck of the woods people don’t know what the heck to do with a cyclist and can make some poor decisions.
Better to be slow than flattened by a lifted pickup that didn’t even see you lol
Or maybe a bit… Off the top?
John Smith, human fighter.
A farmer driven from his farm by increasingly hostile monsters, not violently driven out, it just became too expensive to get goods and the bank forced him to sell it.
He seeks to join a adventuring party to make just enough money to put a downpayment on a new farm. Once he has enough he will promptly leave the party.
Intentionally the most boring character possible
Hahaha that’s a great achievement. No matter how my characters die I never feel mad about it or like it was unfair or unwarranted which is usually what puts me off of roguelike games.
Someone else mentioned they are putting out a 1.0 release pretty soon! Maybe they will shift from feature development to porting it to consoles, I would love to get it for the switch
Oh sweet! I really love these visually low fidelity games that have a lot of dev time behind them, so much to explore!
I hope their 1.0 brings in a bunch of people like the dwarf fortress steam release did for them
I haven’t played it enough to really know, but I don’t think so. Its an open ended sandbox, there are quests and some of them seem pretty significant so you could set a character to a task and retire them once it’s done as an “end” haha
Check out Caves Of Qud. Is a super well developed rogue like(lite?), kinda feels like a crazy mix of dwarf fortress, dark souls, and morrowind.
Takes a bit to figure out what the heck is going on, what it wants from you, and how to stop dying brutally to the most simple things, but once you get your toes into it it feels like it has massive potential for exploration and story building.
It has some modes that are more forgiving, but dying in this game is weirdly satisfying in a way I can’t describe, I’m not even usually interested in rogue lites but this one is amazing.
It will also run on a potato which is fantastic
I mean, If I can see the enemies before they one shot me from off screen am I really having fun?
I know these are a product of their time, but yikes