The first NES Castlevania. Still a classic.
The first NES Castlevania. Still a classic.
130 for 500gb fiber is an awesome deal in the US.
I used to pay $120/mo for business class 50mb asymmetrical coaxial with like 10 up. Had to get business class when Comcast started introducing data caps on the residential tier.
Now my ISP is bundled with my rent, so what I’m actually paying is totally opaque. No idea how much of my rent goes to Comcast. Oh, and it’s not optional. I can’t even get other service here because Comcast has a partnership with the building owners.
Telcos are fucked here.
So… this is only partially correct IMHO.
Yes, it will continue to be expensive for the studios that push the envelope. However, as those studios continue to invest large amounts of cash, the smaller studios are continually getting access to better and better tools because of it. That means that a small studio can create something that is not quite-as-good as the major studios, but still very competitive, and for significantly cheaper.
As technology progresses, last-year’s tech will always fall in price.
As to the point of enjoying Super Nintendo and DOS games, sure. Much of that style has returned in the form of pixel art games and what have you. But the conservative viewpoint of ‘8-bit was good enough in my day, why improve on it’ is just short-sighted in my opinion. Why keep pumping out Atari-grade stuff when so much more is possible? Why not advance and improve?
Not only are the problems with cancelled tours bad for the artists and their crews, it’s also bad for local crews who depend on the revenue from working those shows. I’ve worked in the live music industry for a couple decades, and shows that go under with little notice cause a huge problem in the paycheck area.
It generally does not pay very well to be an audio engineer, or a lighting engineer, or a stagehand. When you all of a sudden lose a source of revenue you were counting on, it hurts.