If people get enough from a free demo maybe it’s time to make shorter cheaper games, and start churning out 2 hour playtrough 15usd games, but with high quality graphics/acting/voices/etc. Or just abolish capitalism and make fun games no matter if they sell or not 😂
If demos hurt sales, that means that game devs depend on gamers buying games they don’t actually end up liking right? I understand making games has become pricier and pricier, but if the whole business model is dependent on “We want to trick people into getting stuff they don’t want”, then we have a problem.
Spirited away, just because I saw it as a child and it got me hooked on Miyasaki for life. It remains one of the most fun ones for me. It has the right balance between reality and fantasy, between fun and action/danger.
It also has that feeling of looking at a strange world as an outsider that I love, which is the reason I liked the first harry potter film/book for example. The wonder of a new, strange world with new rules that we do not comprehend.
Thank you! That makes a lot of sense.