bumpusoot [any]

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Joined 1 year ago
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Cake day: July 11th, 2023

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  • bumpusoot [any]@hexbear.nettogames@hexbear.netdamn liberals
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    5 days ago

    Oof, I always hated how the revolutions tended to take your centralised states and leave you with nothin’. I do the same as you in terms of construction sectors, though I still have no idea if it’s the right choice.

    And yeah the exile and promote agitator actions are fun. I only discovered recently if you have Secret Police you can also try to kill them.

    Uncritical support for the save scumming, it’s frequently the way to keep a fun campaign going.

    Whoop to the endless growth, max that GDP and living standard. Big spoons for all stalin-spoon


  • bumpusoot [any]@hexbear.nettogames@hexbear.netdamn liberals
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    7 days ago

    Yeah, unless you have a lot of construction sectors and a high-tech training rate, I suspect you’re not likely to train enough troops before they make significant inroads. That being said, America’s mass conscription can be a bit of wildcard sometimes.

    I normally only face these revolutions if I wasn’t paying enough attention, and so justify my save scumming to avoid it. But if you’re going to fight them, you’re probably doing the best tactics available. Conscript everyone immediately, ensure your big armies have the extra supplies/support mobilizations, maybe consider a small backdoor naval invasion to put them on more fronts (especially if their capital is on the coast).

    Ideally, be economically prepared to fight for a couple years at least. Don’t worry if a lot of your soldiers die en masse - that just means you don’t have to pay their wages. If you’re near a new training rate tech, prioritise that. Bankruptcy is not necessarily loss, a 50% penalty (and penalty to training) is overcomeable if you have >3x their troop numbers by then. You can keep an eye on the bourgeois’ debt by looking at the “take their debt” diplo option, if they’re nearing bankruptcy, then just play it cool until they do, and push for the win.

    As for Marxy boy, just bring the farmers into your government, then promote him to be leader of the party. His personal values should sway those of the party and the commie coalition might be back.

    Whatever you do, save scumming or not, a glorious salute to crushing their spirits on the battlefield or in making the new socialist utopia rat-salute




  • If there’s a serious security bug, like Heartbleed, you should totally update and reboot the service. That is basically the only “must” for staying atop things. The rest is mostly personal preference.

    In my job I maintain publically exposed Linux servers, and many of them don’t get rebooted for years. I think our record is about five years.

    Yes, if you want your server to be theoretically the rootinest tootinest securest setup ever, you should update about every 6 hours, but even then you’re just more vulnerable to repo attacks (which have happened a few times lately). Apt upgrade every month or three is probably good practice to keep on top of bugs.

    So really, how frequently do you need to reboot? Eh. So long as it works, there are no critical kernel vulnerabilities, and updates are available, I really would argue you should never “have” to.

    Servers are horses for courses, if you’re being heavily targeted by hackers, obviously stay on top of updates, but if your server is pootling along without harassment and doesn’t contain life-altering stuff if it got leaked, then don’t worry too much. A standard, barely-changing, ‘stable’ build is usually a very secure one.













  • I love and truly adore a niche Space RTS game called “Star Ruler” that came out 10-odd 14 years ago. With the ‘Galactic Armoury’ mod, it’s so fucking cool. You get to run your empire while designing and build ships of increasing complexity, and eventually insane sizes, custom fleets with a mothership with a repair bay with a big laser (or ten thousand tiny lasers) or you can harvest/blow up a star and eventually you can build giant thrusters on your planets and fly your planets around like they’re spaceships and fill them with rocket silos and shield generators and ugh. The only game I’ve enjoyed to seriously incentivise fundamental tech tree specialisation, too.

    Star Ruler 2 had none of that, and made me spend most of my time dealing with a frustrating diplomatic cards system, and it had a decent ship builder, but it just wasn’t the same. It’s probably objectively an okay game, but my disappointment was huge, all I wanted was a better engine, sleeker UI, tighter interfaces, nicer graphics, etc. and it was instead basically just a different game.

    I still regularly replay SR1, something about it captures an aspect of my imagination nothing else has.