I’ve been sitting pretty with both uBlock Origin and uMatrix stopping both the ads and the delay from YouTube. Not sure what exactly is doing which, but it’s been working for me
Just a dog chasing cars. Varied and various hobbies, including but not limited to: rock climbing, ttrpgs, reading, cooking, leatherworking, ceramics, model-building, wargaming, video-gaming, brewing, etc., etc.
I’ve been sitting pretty with both uBlock Origin and uMatrix stopping both the ads and the delay from YouTube. Not sure what exactly is doing which, but it’s been working for me
The only thing stopping them is their own incompetency. Truly a thin wall, but as their older generations start dying off we’ll see that wall broken down.
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Oh nO! noT SocIAliSm!
Would it be pronounced “sh-it” or “z-it”?
Quick, tell him that on Twitter! Maybe he’ll actually do it and we’ll finally be rid of his godawful grandstanding.
Try garbanzo bean water, or aquafaba, using unsalted canned garbanzo beans. The protein chains in the water function very similarly to egg whites.
Hardly ever. The leaves store water, and it thrives in arid conditions. I’d water it about as often as a snake plant.
They did. It’s called the Vita and it’s still amazing even after Sony dumped it. I have one a friend cracked for me, and any game I could possibly want to play runs at a crisp 50 fps with no fluctuation. If only they had marketed it better.
I’m pretty sure this has something to do with using the Moon as a jumping-off point to the rest of the solar system. Assuming we can get a functioning colony on the Moon, it will be significantly easier and cheaper to get to Mars and potentially other planets as well. This might just be something I heard from a friend of a friend though, so don’t quote me on it.
My suggestion for balancing encounters? Don’t. As long as the monsters and traps feel appropriate, full balancing is unnecessary. There’s a couple reasons for this. One, your players will escape or beat situations in ways that you could never have imagined, and; two, if things get too hard and everyone’s really struggling, you can scale back the encounter and even fudge dice rolls if it makes narrative sense to do so. Deus Ex Machina is not off the table either, for D&D at least. Remember, your players are heroes: something saving them right as all hope was lost is par for the course. The only time characters should die permanently imo is when it makes for a compelling story.
Or don’t, and just pick what sounds fun!