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Cake day: March 8th, 2024

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  • I am genuinely considering moving away from English language social media altogether. I find my native language media… kind of exhausting, honestly, but it’s still better than what the last Trump term triggered, so… maybe? It has the side advantage of countering some of the whole cultural imperialism, because hey, I’ll suffer it from US coastal elites, but I desperately need an alternative if it’s going to be coming form Elon Musk and Donald Trump, so…



  • Right. So Trump and Musk actively advocating for eradicating income tax and dismantling the government is the same thing as Harris winning and not doing that because the framework of the system is capitalistic and them not blowing up the US economy enables rich people to keep being rich.

    That’s the argument.

    That is the least serious argument I believe I’ve ever heard. It is a magnificent crystal of disingenuousness. If you could compress unserious, fallacious political arguments into diamonds, they would be that train of thought.

    I mean, don’t get me wrong, this is absurd whenever it pops up. Like, it was absurd on the spectrum of relative centrist Obama against relative centrist McCain. But Trump vs Harris? The degree of detachment is cosmic.

    Anyway, adults have an actual real political system to worry about, so you do you. We can always pick this one up after the election if some semblance of liberal democracy remains to worry about.






  • I mean… yeah, the episode isn’t as focused on procedural detail, and I do live for legal process minutia, but I can fill in the blanks just fine and suspend disbelief.

    I mean, the question being raised is whether Data has been operating as a person willingly joined Starfleet or as salvaged equipment. If Data had been roaming around on his own and then applied to join Starfleet I’d be more nitpicky, but he was found and turned on by Starfleet and he seems to have been in the system since, so I can see the question of how to categorize him coming up retroactively. Especially in retrospect, since we eventually get undeniable confirmation that AGI is very much possible within their normal gear.

    I mean, for the record, by the time Voyager comes around we know that they have protocols to use holographic AIs to substitute in for key personnel, so if you can have a “EMH” slot in for an officer you can have a piece of salvaged machinery operate with a rank and then reassign it to a different role… unless that entity has personhood. It IS a sci-fi as hell concept, but a valid one in-universe.

    Me, I would have very much enjoyed Noonyien Soong arguing whether he still owns Data and learn what is legal salvage in Starfleet territory but for the sake of 90s network TV I can see “Is this android truly a life form” being the approach to a Trek episode. And thematically… well, I can’t get through the Goldberg and Stewart scene about slavery without tearing up. It isn’t just how good they both are, it’s the “oh, crap, they’re saying the thing” element to it, too.

    Of course that means Starfleet straight up condoned slavery later, as per Star Trek Picard season 1. I would gladly remove all of Picard from lore at this point, but nope, officially Starfleet had legal proceedings to determine that Soong androids are people and to remove their autonomy is akin to slavery and then went ahead and did it anyway.

    Picard sucks and is the worst Star Trek thing ever, is what I’m trying to say. Yes, way worse than anything in Discovery. Including season three.





  • See, this is the part where I’m not going to dismiss your experience, because a lot of this was super regional, but I’m going to say my experience was not that at all.

    I definitely spent most of the money I put in arcades AFTER I had a 16 bit console. The “arcade>marketing>console port” hype cycle went on for a decade after the NES first became a thing.

    And Live Gold is just a sign of something that was going on everywhere. The first free to play hits were happening, WoW was taking over the world and making GaaS mainstream… and yeah, online gaming was becoming a thing on consoles and getting monetized in brand new ways.

    But also, I’d say expansions were a thing way before DLC became a dirty word. Because Groundhog Day I distinctly remember having conversations with angry nerds in the mid 2000s explaining that there wasn’t much of a difference between DLC and a lot of the expansion packs and shovelware content expansions being pushed around all through the late 90s.

    And of course there are tons of games you can buy as a complete thing. As I said above, I’ve been playing Silent Hill 2, Metaphor and a bunch of other stuff that is very classic in its structure. Another constant of gaming nerdrage is that people don’t care if what they like continues to exist, they are mostly clamoring for the things they dislike not existing, which I’ve never been on board with.


  • Well, we’ve gone from 24 and 5 to a 10 year compromise, so we can agree to disagree on that basis.

    That said, I do disagree. You are underestimating how relevant arcades were in 2001. Soul Calibur may have been an early example of the home game being seen as better than the arcade game in 1999, but it was an arcade game first, I had played the crap out of it by the time it hit the Dreamcast.

    And I was certainly aware of Maple Story before it was officially released here. And of course I mentioned WoW as the launch of the GaaS movement, but that’s not strictly accurate, I personally know people who lost a fortune to their extremely expensive Ultima Online addiction in 1997/98.

    I am still not convinced that the experience of those gamers was any better or worse, me having been there in person. The kids in my life seem perfectly content with their Animal Crossings, Minecrafts and even Robloxes. The millions of people in Fortnite don’t seem mad about it. I sure was angrier about that Resident Evil business at the time than people are about the Resident Evil remakes now. Hell, I got pulled from playing a fantastic remake of Silent Hill 2 by an even better JRPG in Metaphor ReFantazio, and neither of those games features any MTX or service stuff. And of course that’s not mentioning the horde of games in the 20-40 range that are way better and more affordable than anything I had access to in the 90s.

    People are nostalgic of the nostalgia times, reasonable or not, and time has a way of filtering out the nastiness, especially if you were too young to notice it. I was wired enough to hear the lamentations of the European game development community being washed away by Nintendo and Sega’s hostile takeover of the industry and their aggressive imposition of unaffordable licensing fees. I was aware of the bullshit design principles being deployed to milk kids of their money in arcades. I had strong opinions about expansion packs and cartridge prices. It’s always been a business, it’s always been run by businessmen.

    Best you can do is play the stuff that’s good and ignore the rest.

    Second best you can do is be publicly mad at the business driving unreasonable regulations that are meant to do the public a disservice.

    Third best you can do is start archiving pirated romsets to privately preserve gaming history, blemishes and all, so we get to keep having this argument when the next generation of gamers are out there claiming that Fortnite used to be cool when it was free and had a bunch of games in there instead of requiring you to sign off your DNA to be cloned for offplanet labor or whatever this is heading towards.



  • No, I’m arguing that if you’re trying to identify an era where the industry at large was not overmonetizing that’s your timeframe: From the death of arcades to the birth of modern casual gaming/F2P/Subscription services. By the numbers that’d be 2001-2005.

    Before then you have arcades acting as the first window of monetization, where a whole bunch of console games started and where a lot of the investment went. After that you’re balls deep in modern gaming, with games as a service that are still live today, from World of Warcraft to Maple Story.

    That’s a handful of years, at best. Any other interpretation has to ignore huge chunks of the industry that were behaving in the same way that makes people complain today. Either you dismiss arcade gaming despite it being the tentpole of the entire industry or you’re dismissing the fact that subscription and MTX games were already dominating big chunks of the space.

    So no, it’s not 24 years. It never was 24 years.

    And for the record, we knew at the time. We’ve been complaining since the 90s. I wasn’t joking earlier, “Ubisoft greedy” today is a carbon copy of “Capcom greedy” in 1997. I’ve been stuck in nerdrage Groundhog Day for thirty years.


  • Well, no, we’re talking about everything. Everything before 2010, explicitly.

    I would guess most people just fill in whatever moment of their childhood there was when they would buy a thing and enjoy a thing and not worry about it too much.

    Me being me (see the old codger self-identification up there), I substitute in the late 80s and 90s, when I would plead and beg for coins to squeeze in another 60 second gaming session and then go on to save for months in order to get a lesser version of that same experience at home for anywhere between 60 and 90 bucks (140-220 adjusted for inflation).

    In the grand scheme of my memories, the five years after arcades were relevant and before Microsoft started charging a monthly fee to play online and Facebook started a games division are too short of a blip to consider a golden age. My nostalgia is on ranting angrily about having to purchase Street Fighter 2 for the fourth time and having Capcom re-sell the PSOne version of Resident Evil a third time for the privilege of having added analogue stick controls.




  • Well, brand and image are relevant, in more ways than direct sales impact (something that “voting with your wallet” often ignores).

    But mostly, and this is important, it’s worth remembering that Denuvo’s clients aren’t the people who buy their games, they are the people who sell the games. That’s who Denuvo is selling to. And Denuvo, which is a very big, if not the only, name in town for effective DRM on PC, would like to keep being that.

    All else being equal, if Denuvo generates negativity in forums and a similar no-name competitor doesn’t a client (that’s a publisher, not a buyer of the game), may choose to go with the newcomer just to remove the noise, or to prevent an impact on sales they can’t verify.

    But also, I imagine people working at Denuvo are kind of over being the random boogeyman of gaming du jour while other DRM providers are actively praised or ignored. I’d consider speaking up, too.

    I probably wouldn’t because there’s very little to be gained from that, as this conversation proves, but… you know, I’d consider it.

    EDIT: Oh, hey, I hadn’t noticed, but the guy actually responds to this explicitly. Pretty much along these lines, actually:

    RPS: A lot of companies seem happy enough with the service Denuvo provides to keep using it. Why are you so concerned about public perception? Why not just let people have their theories and carry on doing your thing?

    Andreas Ullmann: Hard to answer. So maybe it’s just… maybe it’s even a personal thing. I’m with the company for such a long time. The guys here are like my family, because a lot of the others here are also here for ages. It just hurts to see what’s posted out there about us, even though it has been claimed wrong for hundreds of times.

    On the other hand, I can imagine that this reputation also has some kind of business impact. I can imagine that certain developers, probably more in the indie region or the smaller region, are not contacting us in the first place if they are looking for solutions.

    Because currently, there is only two ways to protect a game against piracy, right? Either you don’t, or use our protection. There is no competitor. And I can imagine that there are developers out there who are hesitant to contact us, only because of the reputation. They would probably love to prevent piracy for their game, but they fear the hate and the toxicity of the community if they do so. And maybe they even believe all the claims that are out there - unanswered from us until today - and for this reason don’t contact us in the first place.