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Cake day: May 12th, 2025

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  • I think that’s probably a fairly uncontroversial opinion. In the city-builder genre, Lethis: Path of Progress aimed to be the definitive city-building game of its time, hoping to match the peaks of Caesar and Pharaoh in the city-builder heyday. Instead, Lethis ended up being a huge flop, precisely because it slavishly copied the mechanics of Caesar without understanding that games as a whole have evolved since then.

    Lethis lacked certain quality of life features that now feel obvious and baseline. What’s sad is that these features had already evolved towards the tail end of the city-builder heyday, in games such as Children of the Nile, and now feel glaringly obvious by their omission. Other city-builders that haven’t been so tied to the classics have seen more success (although there’s been no true breakout hits, sadly, no great renaissance in the genre).


  • I don’t follow any blogs particularly consistently/regularly, but the one that I find myself coming back to at intervals is Raymond Chen’s The Old New Thing. It’s got a pretty heavy programming focus, but also occasionally covers interesting little trivia from Windows history. I’m not a professional coder, and I no longer even do any coding as a hobby, so take it from me when I say that there’s content of interest to programmers and non-programmers alike.