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Joined 1 year ago
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Cake day: June 9th, 2023

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  • Tuesday our group met. First we played some weird memory game about being an orchestra conductor which was really bad. Then we tried the 5th mission in Port Royal Big Box… twice… in vain. We ended the evening early because:

    On Wednesday we met again to play DnD. My character had an emotional reunion with a lost family member and we encountered our first gelatinous monster.

    On Friday there was a public game night in town which I attended. The group I landed with first played two rounds of Frantic - a domestic UNO alternative but for some of them it was too chaotic so we cut the game short. We then played Ricochet Robots and the ladies at the table completely trunced me out of the gate. But after about 4 rounds I got up to speed and managed to race ahead after all. From this we moved on to X-Code where we managed to win the 4 basic missions and the first mission of the blue box. At this point we believed that the evening would wind down soon so we snuck in a quick game of Shark Attacks - where I finally did not come in in last place! Only to then learn that the game night would go on a bit longer this time. So picked up Las Vegas as well. I hadn’t played so many different games in one setting in ages and really enjoyed it. The evening also served as a nice way to cap off the organizer’s 5 year run in hosting these game nights.



  • The size can make it a bit intimidating but there’s literally something for everyone. There are kids games, family games, party games, advanced games, super heavy games, roleplaying games, wargames and probably some I’m forgetting now. There are toys, accessories, fan stuff, everything.

    I went alone for many years, I’ve gone with my GF, I’ve gone with friends. Every experience is a bit different but I’ve never not had fun. The only negative thing I’ve ever experienced was some people hogging a table for a game I really wanted to try but most booths now are pretty good about queueing up.

    One thing you have to understand though is that Essen is a fair not a convention. While you can play games, you won’t necessarily get to finish them. Some booths have time slots and will tell you to wrap it up when yours is over. And if you play with strangers some might only be looking to “get a taste” for it and then move on. But if you’re “stationed” in Essen for the night there are several hotspots where you can go to play properly.



  • Regular boardgame nights returned from summer hiatus. The full group assembled for 5 player coop Great Wall. The game has amazing table presence and pretty interesting mechanics but absolutely no balance.

    • Some leaders are just vastly better than others (pay a chi to make one additional damage vs get a massive discount when you recruit.)
    • Missions have massively different difficulty levels and some are nigh on impossible for 5 players.
    • Events are just ridiculous. Their immediate effects are ok but their ongoing effects are just way too punishing. Still the basic gameplay loop is compelling and we’re probably gonna play this on occasion.

    On the weekend my sister also hopped over for a visit and we played:

    • Thanos Rising - I basically had one decent turn, the rest was all a wash and with only two players pulling we had no chance.
    • Earth - First time for my sister but she quickly took to it. This was the first game where I dared to take one of those terrains that forbids you from taking a particular action (growth) and I got by quite decently. Getting another card on every plant action was well worth the tradeoff. With enough card draws, I could fuel a lot of compost actions and on top of it I got lucky and drew the terrain that gives VP based on composted cards. All in all I won with a commanding lead. But after initial confusion over the common scoring cards (fauna) it was nice to see that everyone ultimately got the hang of it and scored at least 3 of them.
    • Würfel Ligretto - Early morning we decided to wake ourselves up with someting frantic. So frantic in fact that one of the dice tumbled off the table and somehow into the kitchen installation. But we were ultimately able to find and retrieve the bugger and complete the game.
    • Moving on from that we played Shark Attacks - a push your luck game where I consistently have less luck than everyone else. At least this time I lost to my sister instead of my GF.
    • Pharaon - We capped the visit off with this game that I had kind shelved for a while. GF wasn’t in the mood for something heavy and just watched leaving it at a 2p setup. I must say I vastly preferr this game with less players. While I apprciate that it does go to 5 players and works it just becomes soooo much thighter. Spots per player are 7.5, 5, 6.25, 5 (from 2 to 4 players) and more importantly with 5 you might not even have the opportunity to go in a particular sector if everyone else prioritizes it.



  • I grew up with the Ravensburger box of classics so, board games were always a part of my childhood. They quickly captured my imagination and I began to draw roll and move boards, explaining to my mom what should happen on each space.

    When I got older the whole family got into games and that turned into a nice sunday tradition.

    Eventually I got sucked into BGG and never financially recovered…





  • Had it not pulled a Wii

    A good expression for the situation. Wingspan’s success is definitly to a large part because of it’s accessibility. Every problem you have (no cards, food, eggs) has an immediate, guaranteed and obvious solution. Everything you CAN do improves your position. And if you play on the blue side there is barely any direct competition in the game. There’s no way to shoot yourself in the foot. There is no requirement to plan ahead.

    But it does have some potential to plan ahead, optimize and compete for those who want to.

    It also doesn’t fall into any of the typical setting tropes like fantasy or sci-fi that might put some people off. It’s production values are pretty enough to catch some eyes.



  • After seeing what the scenarios with different win conditions looked like I am GLAD most were just “kill all monsters”.

    As for session length we always played just a single scenario (unless we lost the first super quick). It took us a good year maybe one and a half to play through the campaign. IMO the problem is less the session length and just how much of a time hog this game is in general. We’re talking 150+ hours dedicated to a single game.



  • Busses have their uses. Lots of commentor have mentioned the flexibility in setting up / changing routes. But there’s also the flexibility in sizes. You can start a line with a large van or small mini bus and your only overhead is the driver. From there you can scale that up according to demand up to frequently run articulated busses. Meanwhile your minimum investment for tram includes at the very least a not inexpensive track installation.

    Don’t get me wrong. If you have the passenger volume that investment definitely pays off. But I don’t like this unnecessary competition between two modes of transport that can be very complimentary to each other and are both better than individual cars.




  • Remove? No. Overcome? We’re already doing it.

    Our society is far more accomodating than it has ever been. Different sexes, ethnicities, skin colors, religions, sexual orientations, gender identities and whatnot enjoy more acceptance and equality now than ever before. Something like the EU - a voluntary alliance of this size - would have been unthinkable probably just 100-200 years ago. And for all its flaws the participating nations have grown closer through it.

    We still got ways to go particularly internationally and we must be ever vigilat against those that want to drag us backward but the progress is undeniable.