This relies on Google servers anyway.
This relies on Google servers anyway.
4500 in CSGO in 9 years and I’m not planning to stop any time soon.
I know. Too bad that Nvidia has more than 85% of marketshare.
VRR only works on Xorg if you only have 1 screen. And XWayland is broken on Nvidia.
For one viewport!
The problem with Series S is split screen.
Also that’s 6GB of dedicated VRAM. Consoles have unified memory, so you need to fit the OS and the non-graphics memory in there too.
When I read the headline I thought it meant it was also not viable for PCs either, which doesn’t seem to be the case at all. Most PCs have at least 16GB ram these days.
Also keep in mind that PC doesn’t have unified memory. So there’s usually at least 8GB of VRAM in addition to whatever amount of main memory you have.
The purpose of it is to move controls down to the bottom and make it reachable. If there’s enough content, you still get to use the entire screen real estate by just scrolling a bit.
I don’t think that’s a thing in Europe.
Then use something more efficient than the web stack. In the end, Android ran better on the same devices and had better software support.
I never understood why they targetted low end hardware with a tech stack that’s notoriously slow (web).
As long as the tracking is purely local, this seems like a good solution to me.