“dise-player, carder”
Ah, so this is probably some law trying to curb gambling-
“tenys player” wait, what? Were people betting on tennis matches back in the day or something?
“dise-player, carder”
Ah, so this is probably some law trying to curb gambling-
“tenys player” wait, what? Were people betting on tennis matches back in the day or something?
“What was Windows even doing for us?”
Beautiful 🥲
Pretty good review!
I’ve not yet been to all the new planets. What I have seen lines up well with the characterization of Wube strategically disabling the things in the base game / on the starting planet (“Nauvis”) that I grew accustomed to. Instead of simply adding ever more lengthy production line recipes, they have forced us to approach many existing production lines in a drastically different way.
In the base game, you can play around with ratios and targeted throughput, but you almost always will have the same machines crafting the same recipes, in the same order. The most significant decision when designing a production line is often whether to bring an item in by belt or instead bring its components and craft it adjacently.
Space Age shakes that up by introducing several new choices/decisions to make. There are alternate recipes to be unlocked (similar in function to Satisfactory, without needing to hunt for hard drives on a map). There are now multiple “looping” recipes (the input items can be part of the output). Most notably, which recipes are available to you depends on where you are building - not only planetside vs in-orbit, but planetside vs in-orbit across all planets. The planets have different resources on them, and their orbits contain different ratios of resource-laden asteroids. Same goes for the routes between planets!
I was very afraid that the extension would feel like “more of the same, just longer and more tedious”. That’s the experience I’ve had with most overhaul mods I’ve tried, and notably why I never bothered paying Space Exploration (whose author ended up working with Wube on the Space Age extension). So far my experience has been the exact opposite. It really feels like every single new “thing” feeds back into the core gameplay by “rejuvenating” it in new ways.
Personally, I’d love to learn enough of the latin he spoke to be able to present him with a bottle of Cesar salad dressing and then tell him how many millions of people think of it when they hear his name.
I wonder what other applications this might have outside of machine learning. I don’t know if, for example, intensive 3d games absolutely need 16bit floats (or larger), or if it would make sense to try using this “additive implementation” for their floating point multiplicative as well. Modern desktop gaming PCs can easily slurp up to 800W.
There’s a scene in the game where the character is taking a shower. The shower stall is glass, and the glass is frosted from around ankle height to neck height.
I haven’t played the game myself, just came across the scene on YouTube several years ago, so I don’t know how justifiable the choice of the scene is in the first place. At least, from a technical point of view, it makes sense to me that they modeled the full nude body so that the frosted glass would blur what we “see” in a realistic way. It’s a lot easier to model something and then have the glass blur it, instead of directly modelling the blurred version for example.
Personally I think most of the creep factor comes from the fact that this character is explicitly modeled after a live human being who presumably didn’t sign up for that.
I think I would have more sympathy with those focusing on the “not all men but always a man” sign if this weren’t in the context of a woman being drugged by her husband and then said husband inviting about 50 random men to rape her, over 10 years.
One of the worst times to advocate for men’s rights/issues is when everyone is talking about the heinous crimes a bunch of men have done. Especially if the comments you’re leaving are focusing on how women rape just as much as men do, etc.
To be fair, weren’t Valve the first company to do that? People were really annoyed at having to install steam just to play some Half-Life.
Of course, that was only 1 launcher, no launcher-in-launcher shenanigans back then.
Aside from echoing @SnotFlickerman@lemmy.blahaj.zone and Doctorow’s statements about unionizing, I am aware of a few others who are trying things that I’d describe as complimentary to unions.
This is a panel titled “Why hasn’t Open Source Won?” where several of the speakers attempt to sketch out a framework wherein a programmer would have more decision over how their code is used: https://youtu.be/k3eycjekIAk . I’ll admit, I’m not the most impressed with where they get to in the limited time they have. Nevertheless, I think it’s a useful angle of consideration to have in the tool belt.
This is an org/foundation that is trying to walk the walk with regards to governing tech democratically: https://nivenly.org/ I haven’t kept up with any recent developments of theirs.
First there was no difference between gaza/the Palestinians and Hamas, now there’s no difference between Hezbollah and Lebanon…
Interesting correlations with presidential election cycles
In my ideal world, the population would be sufficiently educated about nutrition in fruit and vegetables that picture-perfect tomatoes that are picked unripe so that they survive long distance hauling would simply never sell.
the police say they are targeting the criminals responsible but cannot “arrest their way out of the problem”. They also say manufacturers and tech firms have a bigger role to play.
Even though I fully expect the police here aren’t doing as much as they could (I mean come on, are they expecting phones to come with wiimote hand straps?) , I’m at least glad their public rhetoric is that they can’t “arrest their way out of the problem”.
I imagine that’s poor compensation when you’ve just had your phone snatched, however.
As we have seen in months past when Linux takes a sizable dip, it’s correlated to a rise in the Simplified Chinese use. In August the Simplified Chinese use further grew and helping out Windows at the cost to the Linux percentage.
So, the solution is clear: get all Simplified Chinese users to switch from Windows to Linux :D
We also added the ability to pin the resource patch, and the count of remaining ore will update as the patch is mined. You can use this to keep an eye on how things are going, and be aware when a patch is running dry.
Yet another great mod transcending its mod status to be assimilated into the base game!
1950
Given they were still serving wine in school cafeterias until 1956 (and in highschool until 1981) I’m not surprised this man was not prepared for the taste of Coca-Cola ™ !
From a technical point of view, given how federation via ActivityPub works, anyone can see votes on posts and comments. They “just” have to run an instance that federates.
User vote history wouldn’t be as feasible, so your point still stands.
The second season of Iron Blooded Orphans is a good follow-up to the first, and certainly contains the themes you’re looking for.
Do you perchance know if a similar manoeuver can be attempted to fix a mouse wheel click issue?
cacher does, but cache as in “cache-toi !” (go hide!) and “je me cache” (I’m hiding) are pronounced “cash”.
Besides, “correct” pronunciation in a different language is pretty meaningless. The word may have come from French but we’re speaking English, not French.
Also, it might not be a loan word so much as a legacy-of-foreigners-taking-over word (c.f. the Normand invasion of Britain), which doesn’t tend to help the language’s users care about respecting the “original” pronunciation. I’m not certain when exactly cachet entered English.