Then he needs to seriously uptune combat for that party. If combat is rare, it should always be impactful.
Then he needs to seriously uptune combat for that party. If combat is rare, it should always be impactful.
You’re conflating two different questions into one. ‘Is there a time to punch a Nazi,’ and ‘If we study Nazis, can we figure out how to stop people from turning into Nazis that subsequently require punching.’ I’m personally of the opinion that the answer to both is yes. There is absolutely a point in understanding evil because, as we are having so comprehensively demonstrated, Nazis are not a one-time problem. Letting things get to the stage where punching is required has consequences.
My group uses this, but with a separate temporary exhaustion (we call it Trauma) that goes away on a short rest. Still handily serves the purpose of discouraging yoyoing without being too punitive.
It’s amazingly nerve-wracking and I love it. The dying process feels less mechanistic and far scarier, leads to players respecting the threat it poses.