Don’t Think, Just Jam
Just a heads up, your spoiler is broken (you’re missing the first spoiler keyword).
Man, I love the vehicle handling. It’s far from perfect but I much prefer the weightiness of Cyberpunk (or GTA IV) over more “Hollywood” approach of most games. I realize I’m in a minority on this one but I hope they keep it in the next game (just with extra polish, obviously).
I recently restarterd my playthrough (first time touching the game since 2.0 dropped) so I’m not done with the game yet but my very brief thoughts are: I like the new content and technical improvements, I’m not entirely sold on gameplay changes and have more fun with the old mechanics to some extent (I actually reinstalled the legacy version to compare). There are some things I really appreciate in the latest version but over all legacy is more up my alley.
It’s still a great game and probably will end up as one of my favorites despite all its issues. Will see how I feel after I’m done with it.
I came back to Cyberpunk 2077 recently. First time touching the game since the 2.0 update and I have to say I’m a bit mixed on the changes (I actually reinstalled the legacy version to make sure I’m not just misremembering things).
I’ll probably post a longer write up once I’m done with my playthrough (or at least do more testing and comparison between both version) but for now my main takeaway is this: I like the new content and all the technical improvements, gameplay, while better from a design and balance perspective, lost some of the fun for me in the process. It’s still a great title and I enjoy it quite a bit but yeah… I miss some of the old unbalanced jank of a game we had before.
It has been a while since I watched it so I’m not really sure how well it holds up but I remember 91 Days being pretty dope. It’s a mafia story about MC infiltrating a group responsible for the death of his family, set during the prohibition era in the US. It’s a short watch (12 episodes or so) too.
Man, I’m so proud Miko’s growth and perseverance. The fact that she managed to go from a really rough start to where she’s now is a huge inspiration whenever I’m having a bad day. I love me some freedom lady.
Rockstar showed their thoughts on IV clearly in GTAV, I don’t think you have to worry about it anymore.
I currently doing a playthrough funnily enough, didn’t realize it was so close to an anniversary.
I’ve been spending more time exploring and doing side activities this time around, just driving around and taking photos. It ended up being quite a surprising experience. I was surprised with how easy the game is, how fast the story moves or how empty some parts of the world are (makes sense considering when it released). Taking the world in a more touristy way was an interesting change compared to how I experienced those games before. It’s also a way of playing I’ve been trying to move towards more and more recently (doing the same with Cyberpunk as well).
I still think it’s a great game but IV and, to lesser extent, Vice City are probably my favorites as far as mainline games are concerned. IV especially as it had a nice grounded approach to gameplay with weighty movement, interactions and driving, as well as the story - it sucks most people hated this as GTAV ended up being a rather mid experience for me.
YEYEYEEEEEEEEEEE!
Welp, guess your instance truly lives up to its name.
Song is great and I wouldn’t expect anything else from the clock lady. I do have to ask though, what kind of black magic do you use that your Youtube links are scraped by Lemmy (as in title & thumbnail)? They always end up empty for me.
For me it’s pretty much a cyclical thing. It happens regardless of circumstances so I just have to wait it out - I usually stick with manga & games until it swaps again.
Will do, just need to wait until I’m in a watching head space first (I’m having a bit of a hard time sitting down to watch anything at the moment). Thanks for recommendation though!
I’ve only seen the first two movies but this is exciting news. Please be good!
I only properly played 1, 2 and a bit of Black Flag but based on that and what I’ve seen from all the other games I’m gonna stick with the first one.
Investigations were… well actual investigation, gameplay mechanics while simple and satisfying weren’t overly automated and the game wasn’t burdened with all the bloat that came afterwards. Simplified movement system from later games, one that’s fighting you whenever you try to do something even a little out of game’s comfort zone, is probably my major sticking point with the series.
That said, I’m not sure if that would be the best choice for you. If you want to try the classic approach I’d suggest going with the Ezio trilogy (II, Brotherhood, Revelations) as these games are more polished, if a little bloated, compared to the first game. They should still hold up well enough to have fun.
(*꒦ິ꒳꒦ີ)7
While this is a sad announcement it’s also kind of understandable? I’m not exactly sure why I feel like this but my first thought wasn’t “oh no, how can this be?!” but rather, “yeah, makes sense”. Perhaps someone can help me figure it out properly.
Ame always felt to me like someone who’ll stick with streaming as long as she has new ideas she wants to realize but won’t try to force it just for the sake of staying relevant. I dunno, my mind is not awake enough for this. It’s a hell of a surprise to wake up to, that’s for sure.
Ubisoft also announced both The Crew 2 and The Crew Motorfest will have an offline mode (twitter post, screenshot). Looks like the Stop Killing Games campaign is working.
Speaking of, if you’re in EU make sure to sign the The European Citizens’ Initiative petition - we’re already over 30% required signatures!
Definitely a strong candidate.
I think an important step would be to not be afraid of creating characters with actual… well, character. It was somewhat mentioned in the video but it seems like devs are unwilling to make NPCs with their own likes and dislikes, ones that might disagree with players instead of being all over them no matter what. This might be a slight exaggeration but boy do I wish we had more “real” feeling NPCs in games. I’m sure I’m not the only one who couldn’t care less about being the most important being in the universe and would rather be treated as an equal part of the world.
From a mechanical standpoint, relationship system in Scarlet Hollow feels like a good step into making interactions more natural (here is a detailed look by one of the devs) but I realize it’s a lot of work for something a good chunk of players won’t care about. I understand why this isn’t something many (especially bigger) devs would be interested in using but it’s still a disappointment.
Maybe AI will be able to help somewhat with this problem in the future but I’m not going to hold my breath on that.
They obviously stream normally as well but the group focus is on music to a bigger extent than the main Holo side - ReGloss has 22 covers and 4 original songs on their main channel on top of all the covers made by each member (playlist on the group channel is up to 57 songs right now).