• 0 Posts
  • 28 Comments
Joined 1 year ago
cake
Cake day: June 24th, 2023

help-circle
  • The proliferation of this stuff has started to make me far less receptive to being asked to tip. I’ve basically started to make a mental rule to hit “no tip” on every square terminal I encounter to guard myself from the guilt and pressure when it’s a really absurd tipping situation like a self checkout, or picking something up or whatever. I really don’t want to be an asshole, and I do try my best to tip in the appropriate situations… But I actually hate it so much that I avoid patronizing services where tips are expected. I just find navigating this to be more mental effort than I can spare most of the time and I hate second guessing myself about how much to tip or if to tip at all, and I just always feel taken advantage of or like I didn’t do enough… I usually just suck it up and tip when in doubt, but I really don’t like how it makes me feel. I just want everybody to be able to make a good living and to not have to think about any of this and have the price just be the price (with taxes included too, by god).




  • Thanks :). I’ve actually been looking for the RSVP stuff and I wasn’t sure which RFC to look through (wasn’t sure if it was in the CalDAV one or the iCalendar one… and they’re weirdly huge). I appreciate you pointing me in the right direction!

    Also was curious how they were implementing reactions in e-mail. I actually think it’s a good feature, and it’s one that’s slowly been making it into XMPP and stuff. Emoji reactions and stuff sound kind of dumb and like a “whatever, who cares?” feature, but I find that on platforms like slack they’re actually a really good way to deal with quickly confirming something / finalizing decisions / quickly gauging the opinion of a group. I think a huge problem with e-mail and instant messaging is that they can be quite noisy, so having a “quiet” way to respond without having a thread explode is actually pretty welcome in my opinion.




  • At the risk of sounding super ignorant the desire for plastic to biodegrade always seems really short-sighted to me? I understand that there are problems with plastic pollution for the ecosystem and that there may be health concerns with microplastics and whatnot… And that we probably shouldn’t make so many disposable items that we do want to degrade out of plastic (and that we should probably not have as many disposable items in the first place)… But plastics are also kind of miracle materials and ideally you want them to not break down in many use cases. Like, wouldn’t it be bad if all of a sudden we have bacteria that will eat through blood bags and plastic structures?

    It seems like this article is mostly talking about studying microbes to design plastic eating enzymes that will help efficiently recycle plastic in the future, and that sounds super cool and very useful. But the whole “we should have bacteria that can quickly break down plastic in the environment” angle that I hear about a lot seems kind of risky to me because one of the reasons plastics are so awesome is that they’re very resistant to degradation… Maybe I’m just ignorant, though.


  • I’d agree that “it gets better later” isn’t a good way to promote a game, but I dunno that a game has to be good (or at least at its best) from the start. Totally understandable if people don’t want to, or can’t invest the time into something that doesn’t grip them right away, but at least for me a slow start can be really nice, especially when a game ends up unfolding in unexpected ways later on. I can enjoy that kind of pacing, and sometimes it’s rewarding to have something start off kind of painful for one reason or another and become something much greater. At least personally I think a “weak start” can end up making the full experience better overall, as it’s kind of a part of the journey.

    But of course, if you’re not enjoying it and you don’t want to continue and you want to refund it… That’s totally reasonable! A game that’s a slow burn is probably a much harder sell and not going to appeal to as broad of an audience, and I think that’s okay.









  • You’ll almost certainly be perfectly fine. AMD cards generally work a lot smoother, and the open source drivers means things can be well supported all the time and it’s great.

    On Nvidia, in my experience, it’s occasionally a hassle if you’re using a bleeding edge kernel (which you won’t be if you’re on a “normal” distro), where something changes and breaks the proprietary Nvidia driver… And if Nvidia drops support for your graphics card in their driver you may have issues upgrading to a new kernel because the old driver won’t work on the new kernel. But honestly, I wouldn’t let any of this get in the way of running Linux. You have a new card, you’ll probably upgrade before it’s an issue, and the proprietary driver is something we all get mad about, but it mostly works well and there’s a good chance you won’t really notice any issues.



  • I dunno, I don’t think the point of all art is to be “fun”. There’s plenty of examples of games that aren’t necessarily fun but do something interesting in some sense or inspire other emotions. Exploring a bunch of dead and boring planets may not be fun and maybe it’s not compelling or worth doing in Starfield, but I think it can be interesting to have something more “boring” most of the time to have other moments stand out… and sometimes something being boring or painful is part of the experience and it wouldn’t be as worthwhile without, like for example particularly difficult games can be pretty painful to play through, but sometimes having gone through the painful thing is a huge part of why you care about the experience.

    Of course not everything is for everybody, and more “boring” experiences in general are probably not what the average person playing video games is into… but there’s plenty of us who like a good boring or tedious or painful slog every once in a while :). Maybe it’s rewarding, maybe it sets the atmosphere, maybe it’s meaningful in some other way… I get it, but I think it’s a little sad to reduce games to “just supposed to be fun!” It’s an awesome art form and I love seeing other creative things done with it.



  • Oh boy, Myst… Overall I think I enjoyed Myst, but mostly I enjoyed the books in the library and the world(s). I completed Myst without a guide and I think in terms of early point and click adventure games it’s on the straightforward side… but it can be a real pain to notice some areas and some things are needlessly obtuse, and frankly I didn’t like most of the puzzles. Honestly, I can completely understand why people wouldn’t like Myst, it’s far from perfect…

    Riven, on the other hand… is kind of amazing. There’s a few things that are needlessly difficult to spot in Riven, but it’s a little easier to navigate because there’s more frames. Riven is gorgeous, though, and the puzzles are a bit more interesting. I don’t think everybody will love Riven, but it holds up a lot better than Myst does.