/home/jeze3d@lemmy.zip to Games@lemmy.worldEnglish · 1 year agoHandheld consoles are the future of gaming.www.theverge.comexternal-linkmessage-square41fedilinkarrow-up184arrow-down127cross-posted to: steamdeck@sopuli.xyz
arrow-up157arrow-down1external-linkHandheld consoles are the future of gaming.www.theverge.com/home/jeze3d@lemmy.zip to Games@lemmy.worldEnglish · 1 year agomessage-square41fedilinkcross-posted to: steamdeck@sopuli.xyz
minus-squareCaptDust@sh.itjust.workslinkfedilinkEnglisharrow-up4·1 year agoImma let you finish, but the Genesis controller was not bad at all, especially for fighting games that required quarter/half circle inputs it was always reliable for hitting diagonals
minus-squaredual_sport_dork 🐧🗡️@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down1·1 year agoYes, but it was only reliable for hitting diagonals. I guess that probably helped for Snake Rattle and Roll, and possibly Marble Madness as well.
minus-square520@kbin.sociallinkfedilinkarrow-up3·edit-21 year agoThe genesis was an arcade powerhouse. Arcades used to use the big ass joysticks so it makes sense their d-pad is good for hitting diagonals. Interestingly, the Dreamcast had a Nintendo-esque d-pad, but didn’t violate the patent as it worked differently internally.
Imma let you finish, but the Genesis controller was not bad at all, especially for fighting games that required quarter/half circle inputs it was always reliable for hitting diagonals
Yes, but it was only reliable for hitting diagonals.
I guess that probably helped for Snake Rattle and Roll, and possibly Marble Madness as well.
The genesis was an arcade powerhouse. Arcades used to use the big ass joysticks so it makes sense their d-pad is good for hitting diagonals.
Interestingly, the Dreamcast had a Nintendo-esque d-pad, but didn’t violate the patent as it worked differently internally.