Personally I would love a Corsair/Pirate themed job that uses a cutlass/pistol combo. Sort of an inverse Red Mage where you go melee to build up a gauge and then jump back to to a ranged burst. Also I don’t think we have enough Pirate aesthetics in the game at higher levels. I think it would also slot nicely into using Scouting gear alongside Ninja.
What’s the expected roles this time around, caster and physranged? I’d be interested in a high APM fast-caster, maybe something like healers with 1.5s cast time GCDs (but as a DPS give it a rotation and a ton of oGCDs to weave).
Anything else that uses Scouting gear would also be appreciated. I like to flex NIN and it kinda sucks how low value that Scouting gear can be.
I would love a 1.5 cast time Caster, Garuda phase is my favorite part of new SMN
on the topic of scouting gear, i hope they will just combine scouting, maiming and striking into melee gear in 7.0. i really don’t see any point in having 3 melee gear sets when the stats differences are not even noticeable.
a druid/shapeshifter job would be sick
I’ve wondered about a Corsair type job for a while myself. I would certainly try it out!
Have they dropped any hints as to what the next jobs might be? Maybe during fanfest we can spot something!
Don’t think we’ve gotten any direct hints. The most we can go off of is looking at the Job list and extrapolating from there. For instance, there might be a caster since the last one was Red Mage on Stormblood.
To my knowledge, yes the Fan Fest are where they start to drop hints for the jobs.
Gambler! I want gambler! I specifically want a dice mainhand for gposes haha
Not what I think we’re going to get, but I’m hoping for a dps pet job. I got into summoner during ShB because it was the closest thing to a pet job with the egi actions. New summoner is enjoyable but it doesn’t fill the void left behind by old summoner for me.
Summoner used to be the pet job. In it’s first incarnation, you had three pets to choose from: a magic DPS (Garuda), a melee DPS (Ifrit), and a tank (Titan). They had hit points and a combat AI. You had pet-only heals, the ability to give direct commands (attack this, wait here, just defend me, etc.), and so on. Over time, though, that slowly morphed into what we have now.
All this is to say, I doubt we’ll get a pet class. We already had one and they took it away.
We’re definitely due another job that uses scouting gear at least. I’m guessing the second one will be a caster, though I wouldn’t be surprised if we just get one new job per expansion going forward.
I don’t think it will happen, but I’d love to see the resources that would go into a second new job get applied to the existing jobs and make each of them feel a bit more unique.
I wonder how many more jobs they can add to the game until it becomes simply too much or redundant due to them requiring time to level up. Or if some will be level linked with each other.
Yeah I have this feeling that 7.0 will be the last with 2. On the plus side that would hopefully mean more time can be given to developing side content, or maybe they would just have them focus on job balancing/reworks.
I was also wondering this myself. I won’t complain about getting new jobs every expansion, but that is more work on them (and more time spent leveling yet another two jobs to max). I think there might be some holes they can fill here or there, but eventually, I’d guess they’d say enough is enough!
Maybe I was just imagining it, or was there some talk of 7.0 giving a new starting point in the story for players? If that is the case that could maybe play into needing less leveling for jobs.