Okay, maybe you’re not the right person to ask, but what’s the rub with extraction shooters? I’ve never played one, but I’m seeing them pop up, and they look good. The concept sounds intriguing, so why do you, at least, say they are not good?
I’m not anti extraction shooter. It’s just that when I read that I can’t stop thinking about"ok so bungie did a Ubi(soft)"
Meaning they made a game because it is trendy and they can keep it going as a live service, selling tons of battle passes and cosmetics. This reeks game being made out of C suits economic interests and not out of love for games.
And just like Ubi, they jumped on the hype train two years late, most probably because some corporate analysts said “there’s shit ton of money to make, that’s what the public wants”
Except that I’m fairly certain 75% of the players don’t want another live service extraction shooter, they would prefer a new IP born out of love for gaming.
I’ve played pretty much every shooter and most multiplayer ones since 1994.
The main issue with extraction shooters is that they are hardcore PvP-focused with resources lost and resources gained on every match.
Given that players lose actual lifetime from dying to another player in an extraction shooter, this creates an impetus for many players to cheat, given the asymmetrical distribution of skill in online shooters (it is statistically supposed be a perfect bell curve with everyone being average).
Without robust anti-cheat (e.g: Invasive kernel-level AC like Valorant/FaceIT and borderline malware) every and any extraction shooter becomes a cheater-ridden hellhole, where all of the resources of every match or map are funneled into the hands of a few players.
Players burned on prior titles know this ahead of time and throw their hands up in the air and say: “Great, another shitty extraction shooter”.
I think they don’t necessarily say that Marathon will be bad (although most signs are pointing that it will be), but that Extraction shooters are very niche. They don’t offer long-term progression the way MMOs do yet still require a lot of time (both per match and overall), which drives away a lot of players. Because of these limitations, Marathon wouldn’t be able to recoup it’s enormous development cost even if the entire extraction shooter player base moved to Marathon over night.
Now add on top that Marathon looks like absolute slop because the suits at Bungee fired everyone remotely experienced to cut costs and the result will put the game closer to Concord than to Escape from Tarkov (afaik the current #1 extraction shooter) in terms of success.
If you are interested in (new) extraction shooters, maybe have a look at Arc Raiders. That one looks excellent.
Okay, maybe you’re not the right person to ask, but what’s the rub with extraction shooters? I’ve never played one, but I’m seeing them pop up, and they look good. The concept sounds intriguing, so why do you, at least, say they are not good?
I’m not anti extraction shooter. It’s just that when I read that I can’t stop thinking about"ok so bungie did a Ubi(soft)"
Meaning they made a game because it is trendy and they can keep it going as a live service, selling tons of battle passes and cosmetics. This reeks game being made out of C suits economic interests and not out of love for games.
And just like Ubi, they jumped on the hype train two years late, most probably because some corporate analysts said “there’s shit ton of money to make, that’s what the public wants”
Except that I’m fairly certain 75% of the players don’t want another live service extraction shooter, they would prefer a new IP born out of love for gaming.
Hello – living incarnation of the Internet here.
I’ve played pretty much every shooter and most multiplayer ones since 1994.
The main issue with extraction shooters is that they are hardcore PvP-focused with resources lost and resources gained on every match.
Given that players lose actual lifetime from dying to another player in an extraction shooter, this creates an impetus for many players to cheat, given the asymmetrical distribution of skill in online shooters (it is statistically supposed be a perfect bell curve with everyone being average).
Without robust anti-cheat (e.g: Invasive kernel-level AC like Valorant/FaceIT and borderline malware) every and any extraction shooter becomes a cheater-ridden hellhole, where all of the resources of every match or map are funneled into the hands of a few players.
Players burned on prior titles know this ahead of time and throw their hands up in the air and say: “Great, another shitty extraction shooter”.
See: Tarkov et al.
I think they don’t necessarily say that Marathon will be bad (although most signs are pointing that it will be), but that Extraction shooters are very niche. They don’t offer long-term progression the way MMOs do yet still require a lot of time (both per match and overall), which drives away a lot of players. Because of these limitations, Marathon wouldn’t be able to recoup it’s enormous development cost even if the entire extraction shooter player base moved to Marathon over night.
Now add on top that Marathon looks like absolute slop because the suits at Bungee fired everyone remotely experienced to cut costs and the result will put the game closer to Concord than to Escape from Tarkov (afaik the current #1 extraction shooter) in terms of success.
If you are interested in (new) extraction shooters, maybe have a look at Arc Raiders. That one looks excellent.