I played it and enjoyed it, but I don’t recall it having much in the way of writing! The plot felt like an excuse to tie the set piece parkour areas together. I mean, moreso than in other games.
Sadly that’s often the way of things in games - writers brought in far too late, when the bulk of the design and development is already done, and being told to ‘just write something that connects these levels together’.
I have a few friends who used to go to game jams, events where you get a bunch of people together, split them up into groups, and give them a set amount of time (usually a day or a weekend) to make a video game.
Most of the people who went to these were programmers of course, and there were a couple in my friend group who were techy people as well, but mostly they were writers, artists, and musicians.
And the groups they ended up in usually handed up doing pretty well. Having the whole team there and involved from the get-go helped them make a pretty polished game, where a lot of the groups that didn’t have that ended up with music, writing, or visuals that felt kind of tacked-on as an afterthought.
Fwiw, the second one had some frustrating moments but I still really enjoyed it. Running around the open world is really fun and the moveset is slick as hell.
I played it and enjoyed it, but I don’t recall it having much in the way of writing! The plot felt like an excuse to tie the set piece parkour areas together. I mean, moreso than in other games.
Sadly that’s often the way of things in games - writers brought in far too late, when the bulk of the design and development is already done, and being told to ‘just write something that connects these levels together’.
I’m fine with that for most games. I don’t need a strong story if the gameplay is great, it’s more of an added bonus.
And that’s never true in reverse. I REALLY wanted to play The Witcher 3 for the story but I hated the combat too much
I’m 100% the opposite, don’t have time for beautiful games without a heart.
To each their own, the only time I really care about it is when my in-game decisions affect the story.
I play games for the interactivity of it so if the story is told “passively,” I don’t really care how good it is as long as it’s not obtrusively bad
Sure, just love a good LA noire or bioshock.
Popping people in the head repeatedly over the internet just seems like a waste of time to me.
No judgement if you like that, just wanted to counter that “the reverse is never true” part in your earlier comment.
I have a few friends who used to go to game jams, events where you get a bunch of people together, split them up into groups, and give them a set amount of time (usually a day or a weekend) to make a video game.
Most of the people who went to these were programmers of course, and there were a couple in my friend group who were techy people as well, but mostly they were writers, artists, and musicians.
And the groups they ended up in usually handed up doing pretty well. Having the whole team there and involved from the get-go helped them make a pretty polished game, where a lot of the groups that didn’t have that ended up with music, writing, or visuals that felt kind of tacked-on as an afterthought.
Yup. It was a parkour game. I don’t remember much of a story either.
There’s more story and lore in the comic books. I really enjoy its world.
Thanks for the heads up, did you read both series (WildStorm and Exordium) or just one? If both, both good? Exordium seems to have different writers.
“They’re teaching the cops parkour… we can’t have that in this surveillance state distopia.”
That’s far too unrealistic…
I still haven’t played the sequel as I heard it was disappointing. What a bummer, there was so much potential there.
Fwiw, the second one had some frustrating moments but I still really enjoyed it. Running around the open world is really fun and the moveset is slick as hell.
I’d genuinely love a next gen sequel.