Fun fact: altho the early (and average) A2600 carts were 4k, they could actually be much larger, such as 16k, or even 64k, as with the later “Megaboy” by Dynacom. The key factor of course was the cost of memory at the time, and with more memory, that’s how you get more sprawling games like Pitfall 2.
So yeah, Pitfall 1 was 4k, while Pitfall 2 lazily only used 11k of it’s physical 16k or ROM size.
Fun fact: altho the early (and average) A2600 carts were 4k, they could actually be much larger, such as 16k, or even 64k, as with the later “Megaboy” by Dynacom. The key factor of course was the cost of memory at the time, and with more memory, that’s how you get more sprawling games like Pitfall 2.
So yeah, Pitfall 1 was 4k, while Pitfall 2 lazily only used 11k of it’s physical 16k or ROM size.