Gollum@feddit.de to Programmer Humor@programming.dev · 1 year agoIt’s a game for kids!i.imgur.comexternal-linkmessage-square30fedilinkarrow-up1879arrow-down112
arrow-up1867arrow-down1external-linkIt’s a game for kids!i.imgur.comGollum@feddit.de to Programmer Humor@programming.dev · 1 year agomessage-square30fedilink
minus-squarelugal@sopuli.xyzlinkfedilinkarrow-up34arrow-down1·1 year ago Haskell was the hardest, but it looked the most beautiful. That pretty much sums that language up
minus-squareTheBananaKing@lemmy.worldlinkfedilinkarrow-up10arrow-down1·1 year agoIn order to write a haskell program, you must first write the corresponding haskell program.
minus-squarelugal@sopuli.xyzlinkfedilinkarrow-up3·1 year agoAnd in order to do that, you have to imagine sisyphus happy
minus-squareDarkenLM@artemis.camplinkfedilinkarrow-up9arrow-down1·1 year agoStrange. I find the language hideous, most likely because it resembles math, or maybe because I’m already used to the C-like syntax.
minus-squarelugal@sopuli.xyzlinkfedilinkarrow-up15·1 year agoHaskell is beautiful because it resembles math
minus-squarexigoi@lemmy.sdf.orglinkfedilinkarrow-up14·1 year agoIt’s also beautiful because it doesn’t have C-like syntax.
minus-squaremindbleach@sh.itjust.workslinkfedilinkarrow-up4·1 year agoFunctional programming flips your brain around backwards, but shader programming will turn it inside-out.
minus-squaremanpacket@lemmyrs.orglinkfedilinkEnglisharrow-up4·1 year agoFor more brain flipping try looking into hardware description languages (Verilog) or proof assistants (Coq).
That pretty much sums that language up
In order to write a haskell program, you must first write the corresponding haskell program.
And in order to do that, you have to imagine sisyphus happy
Strange. I find the language hideous, most likely because it resembles math, or maybe because I’m already used to the C-like syntax.
Haskell is beautiful because it resembles math
It’s also beautiful because it doesn’t have C-like syntax.
Functional programming flips your brain around backwards, but shader programming will turn it inside-out.
For more brain flipping try looking into hardware description languages (Verilog) or proof assistants (Coq).