• jjjalljs@ttrpg.network
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    2 days ago

    One of the reasons I enjoy games with metagame currencies like Fate points or Willpower. I just don’t find it fun or interesting to lose due to bad dice most of the time. Especially if the bad dice just delay things instead of resolving them, like one time a D&D fight against some ghouls took like 45 minutes because no one rolled well. No tension or stakes. Just dice for an extra ten rounds. Absolutely flubbing a roll can be interesting, but I like when there’s more choice involved.

    “I rolled a 0 to grab the thief? No, that’s stupid. I’m a Royal Bodyguard I’m used to acting fast. I spend a fate point and bump that up”

    More generally “succeed at a cost” is just missing from D&D as a concept.