Just a few things from the article:

They’re running out of money. (That’s nothing a few more ships for sale can’t solve so-true)

Cult-leader Chris orders them to make game-defining changes on a daily basis that fucks up everything for weeks. (It’s Chris’ world after all, you’re just living in it my-hero )

Besides just the main game and Squadron 42, they also have a third game (medieval fantasy) in development that uses the backer’s funds as well. joker-gaming

  • SexUnderSocialism [she/her]@hexbear.netOP
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    29 days ago

    It only just occurred to me, but Chris really reminds me of George Broussard. Anyone old enough might remember the Duke Nukem Forever saga. Same kind of obsession where they think everything revolves around them and their perfect world they made up in their heads. Seems to be a common thing with ‘rockstar’ '90s game developers who’s had too much smoke blown up their asses.

      • SexUnderSocialism [she/her]@hexbear.netOP
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        29 days ago

        Remember the infamous Project Natal “Milo” demo and its groundbreaking AI technology that allowed you to interact naturally with a virtual character, but was all made up nonsense? Peter Molyneux was way ahead of his time in the techbro snake oil lube department.

          • danisth [he/him]@hexbear.net
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            29 days ago

            I’d hate to come across as a Molyneux apologist, but at least Fable 1 was fun. SC can’t claim anything close to that.

            This probably isn’t due to any good intentions from Peter himself though, he was tied to a studio that demanded a complete game be released, SC is just on a money treadmill and their “visionary” is free to just grift away.