Tangent: the current discourse focuses on leaving the game in a playable state, but we still lose a lot in the form of timed events that are gone forever when the event ends and sometimes “updates” that completely ruin the game, like Overwatch 2.
Reminds me of how you can unlock all the PS4 exclusive content in the PC version of Control by opening the .exe in a hex editor and editing a few values
Oh yeah lol I did that with a save editor (that I use liberally already because I dont like how normal progression works and just want to sandbox) long time ago.
Yeah this is why I kinda can’t take the whole thing very seriously.
As soon as a game updates, the original experience is gone. For certain multiplayer games, once people lose interest, you’ll likely struggle to find players, and the ones you do find are likely already experts at the game rather than noobs, so you don’t get the same experience as when the game released.
Multiplayer games are by their nature a very time limited thing. I can’t really go back to Quake 3 and experience the game the way it was played in the early 2000s. That culture is permanently gone, no matter whether you can host your own server or not.
But it’s significantly better to have something playable than for it to be totally gone. I’m sure you could find a couple active Quake servers if you looked hard enough, probably within some close knit community. Or there’s always the opportunity for a resurgence. It’s not the same but it’s still good and a taste of what once was. If there weren’t self hostable servers, that wouldn’t be even be a possibility.
Plus one of the games used as a catalyst for this campaign, The Crew, had a single player campaign that is also no longer available. This affects more than just online multiplayer.
As for updates, that’s trickier, but at the very least a major rebrand like Overwatch 2 or CS2 should require the old version to stay available.
Tangent: the current discourse focuses on leaving the game in a playable state, but we still lose a lot in the form of timed events that are gone forever when the event ends and sometimes “updates” that completely ruin the game, like Overwatch 2.
Oh yeah completely agreed. Event limited content sucks ass. Been beating that drum for a long time.
Just found out you can edit a file in No Man’s Sky to give you all the event items. That game is goat at this point.
Reminds me of how you can unlock all the PS4 exclusive content in the PC version of Control by opening the .exe in a hex editor and editing a few values
ooooooh
Oh yeah lol I did that with a save editor (that I use liberally already because I dont like how normal progression works and just want to sandbox) long time ago.
Yeah this is why I kinda can’t take the whole thing very seriously.
As soon as a game updates, the original experience is gone. For certain multiplayer games, once people lose interest, you’ll likely struggle to find players, and the ones you do find are likely already experts at the game rather than noobs, so you don’t get the same experience as when the game released.
Multiplayer games are by their nature a very time limited thing. I can’t really go back to Quake 3 and experience the game the way it was played in the early 2000s. That culture is permanently gone, no matter whether you can host your own server or not.
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But it’s significantly better to have something playable than for it to be totally gone. I’m sure you could find a couple active Quake servers if you looked hard enough, probably within some close knit community. Or there’s always the opportunity for a resurgence. It’s not the same but it’s still good and a taste of what once was. If there weren’t self hostable servers, that wouldn’t be even be a possibility.
Plus one of the games used as a catalyst for this campaign, The Crew, had a single player campaign that is also no longer available. This affects more than just online multiplayer.
As for updates, that’s trickier, but at the very least a major rebrand like Overwatch 2 or CS2 should require the old version to stay available.