Certain recent events in the emulation space reminded me to emulate some more Switch games, so I got the Crash Team Racing remake since Activision never bothered to bring the game out on PC. Honestly it probably worked out better this way since I could get all the DLC and Season Pass shit unlocked for free
Me and my friends wanted to play CTR online after we found out both Ryujinx and Yuzu had online multiplayer, but since they work by spoofing the Switch’s wireless LAN connectivity and Activision couldn’t be bothered to make a LAN mode for CTR:NF, we just downloaded Mario Kart instead.
After playing most of the tracks in single player to get my shader cache built for multiplayer and some test runs online, I have to say I kinda prefer Mario Kart’s mechanics over CTR:NF’s, and this is coming from someone who grew up playing the original CTR and never had Nintendo consoles.
I always found the timing of CTR’s drifting and boost mechanics kind of finicky and annoying but in Mario Kart you literally just hold the drift button down to build boost and it feels really easy but satisfying to pull off. It also feels like the game is gently but firmly guiding you along even when you turn off all of the assistance features and that you’d have to be deliberately trying to get completely left behind. In comparison I find myself awkwardly reversing out of walls and corners in CTR:NF fairly often, usually after fucking up a powerslide
Monetization seems like another thing MK8D has over CTR:NF from the looks of it. From what I can tell MK8D only has simple DLC packs that add more tracks and characters where CTR:NF had a whole battle pass arrangement with the usual loads and loads of ugly skins and cosmetics. When I first unlocked all the DLC and Pit Stop content I went at all the ugly character recolors and distracting, animated skins that were suddenly populating my races. Oh cool, it’s a green Neo Cortex whose tires leave behind rainbows
I don’t care for them either. Mario and Luigi don’t even have the same art style as their adult counterparts, looking like they’re from some European comic book. I actually think the character selection is a bit lame overall in Mario Kart 8D. Maybe it’s because I’m not a huge Nintendo head but so much of it is wasted on random generic Mario mooks who don’t have much personality. Nintendo has so many franchises but the only ones represented here outside of Mario are Donkey Kong, Animal Crossing, F-Zero and Zelda. Where the fuck is Pokemon??? That’s like an entire game’s worth of track concepts right there.
I probably wouldn’t care about a kart racer without an established license even if it was good, sadly. It feels weirdly integral to the entire appeal of the genre
Truly. I don’t get why Smash gets so much variety, but mk8d has like 8 plumbers, 12 turtles, 8 princesses, and lazy metal reskins.
Anyways, I added sonic and pokemon characters over some of the worst ones.
Well when I say Fortnite monetization, I also mean that the intent seems to be to also buy into existing licenses and throw a bunch of disparate IP together. It looks like they have Spongebob out the gate and plan to get characters based on streamers (ick)… but just to give an idea.
Not gonna lie, that sounds pretty grim