Hello, today we are going to talk about some flying robot behavior improvements. Some of the problems we fixed were reported countless times, so I hope that some people will appreciate it :).
Ooh, I was curious if they’d solve the lack of robot pathfinding over dead zones. Seems like they’ll still get eaten over enemy territory, but at least they won’t get stuck in an infinite loop.
Ooh, I was curious if they’d solve the lack of robot pathfinding over dead zones. Seems like they’ll still get eaten over enemy territory, but at least they won’t get stuck in an infinite loop.
Yeah, seems more like a workaround than a solution