I think reloading a difficult fight you’re losing isn’t necessarily savescumming. What’s the alternative, letting it play out until you get a TPK and then starting over with a new level 1 character because “that’s what would have happened in pen-and-paper”?
I think this is the challenge for some who don’t want to reload a save. But random dice --with 1 always failing and 20 always hitting are just that random. No play skill involved.
I agree. But hey, people do permadeath no-reload challenges of XCOM, too. Some folks are crazy.
I just don’t think reloading a save after losing a fight counts as savescumming. That functionality is such a core part of games that we had to invent an entire genre to design around not doing that (Roguelikes).
I think reloading a difficult fight you’re losing isn’t necessarily savescumming. What’s the alternative, letting it play out until you get a TPK and then starting over with a new level 1 character because “that’s what would have happened in pen-and-paper”?
I think this is the challenge for some who don’t want to reload a save. But random dice --with 1 always failing and 20 always hitting are just that random. No play skill involved.
I agree. But hey, people do permadeath no-reload challenges of XCOM, too. Some folks are crazy.
I just don’t think reloading a save after losing a fight counts as savescumming. That functionality is such a core part of games that we had to invent an entire genre to design around not doing that (Roguelikes).
Yeah, and that’s an extreme take I’ve seen some people take on games in the past - basically treating every game as if they had an Ironman mode.
I personally don’t even see reloading the game after losing as “save-scumming”, but there are the rare individuals who would consider it as such.