I like these kind of stats, they’re neat. I do a good playthrough first before being evil, I wonder if many like me skew the Grove stat.
I tend to start with a good playthrough because most games aren’t designed well enough to accommodate a worthwhile evil playthrough. It’s often less interesting and contains less content, which may be realistic (it’s usually better to make friends than enemies) but rarely satisfying. I’m hoping this game will be an exception.
Though I might still go evil in this playthrough. I chose the Dark Urge for my character (wanting to see what the redemption story looked like) but now I might have put myself into the reverse of the usual situation - not being evil might actually be hampering my enjoyment currently.
Is it really worth it to be talking to most corpses with Speak With Dead? I’ve only done it once or twice and didn’t get much useful info out of it
Most corpses don’t tell you much. Occasionally they’ll tell you where something valuable is. Often they’re just an alternative route to get information you could get otherwise, but that’s true for almost everything in the game. They’ve built in a ton of options. Occasionally they’ll point you to where some magical gear is that you’d otherwise almost certainly miss, which can be nice. Usually it’s just a source of advancing quests and getting more information on who someone was.