• RickyWars1@lemmy.ca
    link
    fedilink
    arrow-up
    10
    ·
    11 months ago

    CD Projekt RED also announced a big partnership with Anonymous Content to develop a live-action project in the world of Cyberpunk 2077.

    Thankfully not being handled by Netflix this time around!

  • swayevenly@lemm.ee
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    11 months ago

    Not sure if the number has changed much but this article was published on Oct 3.

    Edit: DLC sold 2 million more since.

      • Zahille7@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        10 months ago

        Personally I still think it’s a weird choice. In Fallout or Elder Scrolls, anytime I want to look at my character I can just switch over to 3rd-person to get a good look at them in-game. I can see how their armor/outfit looks when they move around, and I can see how they use their weapon(s).

        In Cyberpunk, I have to pause the game. And V just stands there, holding a weapon. You don’t really get to see clothes in action, even in photo mode (which is nice to have, but still).

        • shrippen@feddit.de
          link
          fedilink
          arrow-up
          2
          ·
          10 months ago

          Please no. They committed to first person and the game is better for it. Not many games have the commitment for it and that is really sad. I really really dig first person only because it let’s the developers design the game around that without players cheesing the mechanics.

          The only other game that comes to mind as commited as cyberpunk was kingdom come deliverance which was also better for it.

            • shrippen@feddit.de
              link
              fedilink
              arrow-up
              2
              ·
              10 months ago

              For example. In cyberpunk you are forced to first person in combat. That means to look around a corner you have to put yourself in danger. To mitigate this you can invest in certain cyber ware to see through walls or throw recon grenades. If you would be able to use third person you could just move your camera to look around an object. You would have to design the encounters with that in mind and the thinks like recon grenades or looking through walls get less interesting if you allow the view of the player to fly around without getting in danger. As you can guess I don’t like this and consider it cheesing. Similar example for kingdom come. There are medieval helmets in the game where you can pull the front piece down. That will impair your field of View. But you get more protection. But this could just be cheesed by turning on third person.

              This kind of stuff I mean by cheesed.