So we know that the parasite leaves the host if the host dies. We see this at multiple instances.
Now every character starts with a Scroll of Revivify. Why can’t we just kill the characters, wait for the parasite to crawl out and revive them directly after?
I know of course this would stop the game to progress and the whole plot would stop to work… but this little plothole annoys me in a funny way :-D
Think it’s a decent workaround that we can assume the parasites can “read” our thoughts and know the plan from the start, so would just stick around knowing they’ll be good.